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CENTRAL REFINERY HUB STATION
Click any of the images on this page for a larger picture and text explaining how the terrain was built. |
We started the refinery by drawing out the building's elevations on 5mm-thick foam card. We cut out these designs using a steel ruler and craft knife before we stuck them together with white PVA glue. We also inserted drawing pins in the ends to provide stability while the glue dried. |
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Using thin card, we gave each surface of the refinery a simple facade. We cut out straight-forward shapes to provide a texture to drybrush against when it was time to paint. When building terrain for Apocalypse, we found that we didn't have to be as detailed as for something of a smaller scale. Big, graphic shapes work well on a large scale and help to define terrain. |
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Using thin card, we gave each surface of the refinery a simple facade. We cut out straight-forward shapes to provide a texture to drybrush against when it was time to paint. When building terrain for Apocalypse, we found that we didn't have to be as detailed as for something of a smaller scale. Big, graphic shapes work well on a large scale and help to define terrain. |
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We started the refinery by drawing out the building's elevations on 5mm-thick foam card. We cut out these designs using a steel ruler and craft knife before we stuck them together with white PVA glue. We also inserted drawing pins in the ends to provide stability while the glue dried. |
|
Using thin card, we gave each surface of the refinery a simple facade. We cut out straight-forward shapes to provide a texture to drybrush against when it was time to paint. When building terrain for Apocalypse, we found that we didn't have to be as detailed as for something of a smaller scale. Big, graphic shapes work well on a large scale and help to define terrain. |
|
Using thin card, we gave each surface of the refinery a simple facade. We cut out straight-forward shapes to provide a texture to drybrush against when it was time to paint. When building terrain for Apocalypse, we found that we didn't have to be as detailed as for something of a smaller scale. Big, graphic shapes work well on a large scale and help to define terrain. |
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The painted central refinery sub station, as seen in the Apocalypse expansion.
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Apocalypse






