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ASSASSIN NATION

W hen I take a Daemonhunters army to war, the appearance of my Callidus Assassin always provokes a moment of decidedly evil joy. Let's face it; Assassins are fun (strictly in the context of tabletop wargaming, I hasten to add). Why wouldn't you want to add one to your Space Marine or Imperial Guard Apocalypse force? Why wouldn't you want to add two, or three or four? Have you ever wondered whether a dozen Assassins can hold their own against a force that has roughly the same points, but immense numerical superiority? Wonder no more: bring those Assassins to the Apocalypse. You're not guaranteed a win (and nor should you be) but you will get a fantastic alone-against-the-odds game with a completely different feel to "normal" Warhammer 40,000.

Next: Ultimate Devastation
Previous: Introduction

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