ASSASSIN NATION
hen I take a Daemonhunters army to war, the appearance of my Callidus Assassin always provokes a moment of decidedly evil joy. Let's face it; Assassins are fun (strictly in the context of tabletop wargaming, I hasten to add). Why wouldn't you want to add one to your Space Marine or Imperial Guard Apocalypse force? Why wouldn't you want to add two, or three or four? Have you ever wondered whether a dozen Assassins can hold their own against a force that has roughly the same points, but immense numerical superiority? Wonder no more: bring those Assassins to the Apocalypse. You're not guaranteed a win (and nor should you be) but you will get a fantastic alone-against-the-odds game with a completely different feel to "normal" Warhammer 40,000.
- Laugh as Vindicares pick off enemy leaders.
- Cheer as Callidi pop up out of nowhere to wreak havoc on enemy support units.
- Cackle as Eversors slice the enemy rank-and-file to shreds.
- Thrill to the sound of exploding psykers as the Culexi get stuck in.
- Cry as your Assassins get swamped by seemingly endless tides of Orks while your Space Marines are over on the other side of the table securing objectives to win you the game.
- Vow to avenge each Assassin's death a thousand fold in the next game...
Next: Ultimate Devastation
Previous: Introduction

