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Full Tilt!
TOURNAMENTS IN THE KINGDOM OF BRETONNIA


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CREATING A JOUSTING TEAM
The tourney is fought between two or more teams of knights and each team is represented by a player. To help you build a team we have also provided a blank tourney roll in the Downloads section. First, each player takes an equal number of Bretonnian knights, we suggest you try six knights as this makes a good-sized team for a tourney. Tournament knights employ the profile provided below, even though some of the characteristics are simply not used in a joust. You can use any knight models in a Joust: Knights Errant, Knights of the Realm, Questing Knights or Grail Knights. In a joust all knights count the same.

Jousting Knight

 

M

WS

BS

S

T

W

I

A

Ld

Jousting Knight

4

5

3

4

4

2

5

3

8

Warhorse

8

3

0

3

3

1

3

1

5

Jousting TeamTournament knights ride warhorses and carry lances and are perfectly represented by the new Bretonnian knight models or, indeed, any similarly equipped Bretonnian knight models. The heralds' rules dictate that knights may not have magic items or ride monstrous beasts, as such things would be an unthinkable affront to the code of chivalry! However, knights can have Knightly Virtues and may also have a Lady's Favour as described later.

If you want to create your own team just download and print out the blank record sheet in the downloads section. It has spaces for you to fill in details of each knight's name, his Knightly Virtues and any Lady's Favour he may have been granted. There is also a place to record wounds he might suffer during the tourney. Invent a suitable name and shield device for each of your knights, choose appropriate Knightly Virtues and then roll for a Lady's Favour. You are now ready to begin.

Each knight is assumed to have the Knight's Virtue. In the joust the Questing Virtue and the Grail Virtue have no effect, so any knights who would normally have these Virtues are assumed to have the Knight's Virtue instead. The effect of the Knight's Virtue in the game is described below. In addition each knight may also have one other Virtue chosen from the list below. Knights in the same team must all have different Virtues; the heralds will not allow a team to include more than one knight with the same Knightly Virtue. When you are writing your tourney roll, note down which Virtues your knights have.

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VIRTUES

Knight's Virtue
This is the basic Virtue of Knighthood. All knights in the tournament have this Virtue. It has no special effect in the tourney, except that any knights may be nominated as Knights Errant. Knights Errant can have no other Virtue, but as handsome and dashing young knights they are naturally destined to win the heart of a fair damsel. A Knight Errant automatically receives a Lady's Favour! Roll a D6 and treat the score as a double.

Devotion
A knight with this Virtue will automatically receive a Lady's Favour entitling him to 3 re-rolls.

Discipline
The knight practices frequently in the tiltyard, and so does not have to roll to see if he is unhorsed when he is wounded.

Impetuous Knight
The knight spurs on his warhorse and so automatically strikes first. This is regardless of which ploys are used in the joust.

Audacity
During the first pass of the joust the knight may add +1 to his Strength to represent his ability to turn his foe's strength against him.

Knightly Temper
The knight gains an extra Attack for each hit scored in the tableaux de bataille. Work out how many hits he scores and then roll that many additional attacks. This Virtue is only effective in the tableaux de bataille.

Noble Disdain
The knight completely disregards the first wound he suffers. He bravely shrugs off the wound with a great show of indifference ("It is but a flesh wound – I've had worse").

Purity
The knight may never use a Swipe or Dodge ploy. His extraordinary faith allows him to re-roll failed Armour Saves! The second result always stands.

Penitent
The knight is so stubborn he gains a 6+ Ward save when reduced to 1 Wound.

Jousting Virtue
The knight may re-roll failed rolls to hit when charging with a lance.

Heroism
The knight is so skillful that in combat he may re-roll failed rolls to wound.

Stoicism
The knight counts as having +1 Toughness until he loses his first Wound.

Ideal
A knight with this virtue always gets +2 WS. In the tableaux de bataille he gets an additional attack.

Empathy
The knight is the champion of the common man and the crowd loves him! Their affection inspires him to automatically hit on his first pass in the tournament.

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SCORING IN THE JOUST
The joust consists of three charges or passes. A knight who knocks his opponent out of the saddle wins outright. Otherwise the winner is the knight who breaks the most lances upon his opponent!

Next: The Lady's Favour
Previous: Introduction

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