
BY PHIL KELLY
VITAL STATISTICS |
|
|
| Game System: |
Warhammer 40,000 |
|
| Army: |
Tyranids |
|
| Type: |
Gaunts |
|
| Build Time: |
1 hour (per brood of 8) |
|
| Dok's Rivit Rating: |
|
|
|
|
||||||||||||||||||||||||||||||||||
DESCRIPTION
![]() |
Phil Kelly
|
Phil: The conversions for this model were as simple as I could realistically make them – I was on a really tight deadline for a game in which I wanted to try the bio-weapons out, and I wanted something that could easily be reproduced time and time again for anyone who wanted to put together a whole squad of Weapon-Gaunts.
The
spike rifle Gaunt was made by clipping off a set of plastic flesh hooks from
the Tyranid Warriors frame and trimming off the part that fits flush to the
Tyranid Warrior’s chest so that I had a few loose barbed spikes (we
suggest, as a cheaper alternative, you use the individual metal flesh hooks
taken from the Lictor). I took a normal Termagant equipped with a fleshborer,
assembled in the usual way. The barbed spikes were then glued carefully to
the front of the fleshborer, using a couple of bits of Blu-tack at the hurty
end of the spikes to make sure they actually glued in the position I wanted
to achieve. Just for a bit of variety I cut down the ‘magazine’
of the fleshborer, trimmed most of it away and glued it back on – it
has different ammunition after all. One paint job later and I had a vicious-looking
spike rifle.
The
strangleweb Weapon-Gaunt was only a little more complex. I started with a
Hormagaunt body assembled in the usual way, but instead of giving him scything
talons I equipped him with a devourer, cutting off the triangular barrel section
of the devourer and filing it back to the chitinous plates on top. The barrel
was then replaced by snipping off the end of a venom cannon – just behind
where the barrel flares – and gluing it to the stump of the devourer.
You might want to file down the devourer stump until it is roughly the same
dimensions as your venom cannon barrel end. Notice how the ridged vanes marry
up from the different weapons – this should help you get it into position.
As an optional finishing touch, you might want to cut off another chitinous plate from the end of a spare fleshborer barrel, or plate taken from the Bio-morph sprue, and glue it to the top of the venom cannon section. I found this ties the two weapon pieces together nicely. After you’ve painted them up you can get on with the serious business of strangling and skewering. And what could be more fun than that?
Note: The quantities shown above will supply you with enough components to build a brood of eight Termagants with spike rifles. The components listed in the Additional Suggestions will provide sufficient parts to build eight Gaunts with Hormagaunt bodies, equipped with stranglewebs.
Top
| GW Online > News > Convershun Klinic > Tyranid Bio-weapons
Games Workshop | Legal | Privacy Policy | Careers | Contact | Help | Accessibility | GW Portal

Copyright © Games Workshop Limited 2008 excepting all materials pertaining to the New Line theatrical productions: The Watcher logo, The Fellowship of the Ring; The Two Towers; and The Return of The King which are © MMVIII New Line Productions, Inc. All Rights Reserved. The Lord of The Rings, The Fellowship of The Ring, The Two Towers, The Return of The King and the names of the characters, items, events and places therein are trademarks of The Saul Zaentz Company d/b/a Tolkien Enterprises under license to New Line Productions, Inc. and Games Workshop Ltd. All Rights Reserved. Games Workshop, the Games Workshop logo, Warhammer and the Warhammer 40,000 device are either ®, TM and/or © Games Workshop Ltd 2000-2008, variably registered in the UK and other countries around the world. All Rights Reserved.


