SCENARIO FIVE - A WORTHY DEATH
The Ogre leadership needs to eliminate the pesky Slayers so that the bulk of the Ogre Kingdoms' force can move through the Underway unmolested. The best way to get rid of this problem is to give the Slayers exactly what they want: a noble death at the hands of terrifying monsters. Send in the Giants!
MODELS NEEDED |
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- Slayer Forces - |
- Giant Forces - |
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Scenario Map - click to enlarge |
This battle occurs on a 36" x 36" table. The scenario takes place in the ruined Underway of Ungdrin. The battlefield is littered with fallen columns, rocks, torn-up floors, multiple chasms, pools of stagnant water, and evidence that the tunnels have been recently used by the foes of the Dwarfs. Scatter these terrain pieces around the board so as to make the setting interesting.
DEPLOYMENT
The Slayers are under assault and are bunched up in the middle of the table. Deploy the Slayers in a 12" x 12" area in the centre of the table.
One Slavegiant emerges from each side. Deploy one of the behemoths on each of the table edges.
WHO GOES FIRST?
The player controlling the Slavegiants takes the 1st turn.
LENGTH OF GAME
The game goes on until all of the Slayers are dead, or eight Slavegiants have been slain.
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A lone Doomseeker faces a |
SPECIAL RULES
"Look Snorri, Trolls!" When surrounded by their fellows, Slayers find it very difficult to resist the urge to close with the enemy as soon as they can.
After all deployment, but before the first player's turn, the Slayer army surges forward. Each unit and character moves directly ahead 2D6". Units may only make a single wheel during this movement, and only if it is necessary to avoid terrain or another unit.
Ambush! There are many more Slavegiants waiting in the wings to destroy the Slayers. When one Giant is beaten, immediately deploy another one on any table edge. If this occurs during the Dwarf turn, the Slavegiants can charge when their turn comes around.
VICTORY CONDITIONS
The Slayers are doomed. Their only hope is to take down as many Giants as they can before falling. The Slayers are awarded with victory points for achieving the following.
Dealing Death: |
175 VPs for every Giant that is destroyed. |
Flesh Wound: |
25 VP for every Wound inflicted upon a Giant that does not die. |
This is the last scenario, so calculate these victory points and add them to all the others to determine who is the ultimate Slayer!
The Ogres want to kill the Dwarfs and be on their way. The Slayers lose victory points for any Ogre units that leave the board through the south-west corner (within 6" of the corner).
PART OF A LARGER GAME
If this scenario is instead played as the preamble to a larger Warhammer battle, remove the Ambush! special rule and instead use the following effects:
If the Dwarfs win the scenario, they get one additional Slayer unit (up to 10% of the army value) for free. This unit is above and beyond the single unit restriction, and does not count as one of their Special troop choices.
If the Ogres win the scenario, they get a Slavegiant for free. This Giant does not count as one of their Rare troop choices.
Previous: Scenario Four - Into the Deep
Related Articles:
Dragon Hunt | Dwarf Slayers | Dwarf Slayer Lords
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