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Dangerous Business
THE ADVENTURES OF MÚRIN AND DRÁR

Page: 1|2|3|4|5|6|7|8

SCENARIO: HUNGER PAINS

Nothing ruins a comfy night by the fire with friends like a pair of Cave Trolls.
Nothing ruins a comfy night by the fire with friends like a pair of Cave Trolls.

Múrin, Drár, and their wandering companions have been forced to seek refuge from an approaching winter storm while traversing a mountain pass. The storm has hit and shows no sign of stopping after a full day. It becomes apparent that the company might be holed up for an undetermined length of time. However, the weary Dwarven party welcomes this brief rest from the hard days of travel. After all, they have dry shelter, a warm fire, and plenty of supplies. What's the harm in a few days of well-deserved rest? Unfortunately, their campfire meal has attracted the attentions of a starved Goblin warband trapped by the same storm in a neighbouring tunnel system. A savage crash echoes from a corner of the cavern as Cave Trolls break through a crack in the thin rock wall, spilling Goblins into the Dwarves' temporary sanctuary. A once-restful evening has become a fight for survival!

FORCES

GOOD

EVIL

Múrin and Drár

Moria Goblin Captain with shield

6 Khazâd Guards

2 Cave Trolls

3 Dwarf Warriors with bows

12 Moria Goblins with shields

 

8 Moria Goblins with spears

Scenario MapLayout. This scenario is played on a 36"/84cm x 36"/84cm table representing the walls of the cavern where Múrin and Drár have taken refuge. Place a small campfire scenery piece in the centre of the table. Divide the table into equal quarters. Players take turns, starting with the Good player, placing small rock clusters about 3"/7cm in diameter into these table quarters. These clusters can be represented by simply scattering a small pile stones onto the table. Place four into the the north-east quarter and two in each of the remaining quarters.

Starting Positions. The Good player deploys Múrin, Drár, two Khazâd Guards, and a Dwarf Warrior (with bow) anywhere within 6"/14cm of the centre of the table. Next, place two Khazâd Guards and one Dwarf Warrior (with bow) anywhere within 6"/14cm of the north-west corner of the table. Finally, place the remaining Dwarves anywhere within 6"/14cm of the south-east corner of the table.

Priority will go to Evil on the 1st turn; after that, roll for Priority as normal. The Evil player moves his entire force onto the table from the north-east corner.

Objectives. Múrin and Drár are just trying to survive the night! The game continues until one of two things occur: Múrin and Drár are slain, or the entire Goblin force is destroyed.

SPECIAL RULES

Starved Goblins. The Evil player may add +1 to any Courage tests required for the duration of the game.

Weakened Goblin Captain. Reduce the following stats to reflect the weakened nature of the Moria Goblin Captain: Wounds -1, Strength -1, Will -1.

Rock Clusters. Treat all rock clusters as Difficult Terrain.

Picking Up Weapons. Players may pick up weapons per the Common Scenario-Specific Rules found on pp. 72-73 of The Lord of The Rings Strategy Battle Game rulebook (hardcover page reference).

Courage Tests. Both players are subject to the rules for Broken forces once half their models have been slain.

Outnumbered and alone, this Troll's fate is sealed by the axes of Dwarves.
Outnumbered and alone, this Troll's fate is sealed by the axes of Dwarves.

Next: The Cover of Darkness
Previous: Introduction

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