Sorry! Your browser is not compatible with our stylesheets.
We recommend that you download the latest version of Internet Explorer, Opera, Netscape/Mozilla/Firefox or Safari (Macintosh) to view the site as it should be. In the meantime the pages are laid out so that they can be read without formatting.


Online Store
White Dwarf
Events & Community
News
The Lord of The Rings
Warhammer
Warhammer 40,000
Dwarves
- Welcome! Please Login
specialist games | shopping | your site | site map

Dangerous Business
THE ADVENTURES OF MÚRIN AND DRÁR

Page: 1|2|3|4|5|6|7|8

SCENARIO: VENGEANCE DUE

The only way out of this cave is through an angry force of heavily armoured Dwarves.
The only way out of this cave is through an angry force of heavily armoured Dwarves.

A fter weeks of tracking a pair of nasty Goblin Captains through a maze of deep caverns, Múrin and Drár have finally cornered their quarry. These two hated Goblins are guilty of heinous offences against the Dwarves of the Iron Hills and many neighbouring Dwarven settlements. However, the Captains made their most costly mistake the night they killed two of Múrin and Drár's companions during an ambush on the eve of a recent Dwarven holiday. No number of miles or obstacles could stop the pair of stubborn Dwarves on their path to vengeance against these fiends. Now, trapped and barricaded in a dead-end cavern, the Goblins must make their stand against the fury of the Dwarves.

FORCES

GOOD

EVIL

Múrin and Drár

2 Goblin Captains

Dwarf Warrior with banner

Goblin Shaman

10 Khazâd Guard

2 Cave Trolls

10 Dwarf Warriors with shields

20 Moria Goblins with shields

10 Dwarf Warriors with bows

15 Moria Goblins with spears

3 Dwarf Warriors with two-handed axes

10 Moria Goblins with bows

Scenario MapLayout. This scenario is played on a 12"/112cm x 48"/28cm area or table that represents a narrow dead-end tunnel. Designate the northern table edge as the end of the tunnel, and the southern edge as the mouth of the tunnel. Place a few (three or five) rock clusters that are about 3"/7cm in diameter along the length of the tunnel. These clusters can be represented by simply scattering a small pile of stones onto the table. Each player, starting with the Evil player, places one of four barricades that span the entire width of the tunnel onto the table. These barriers must be placed at least 6"/14cm away from one another and 6"/14 cm away from either table edge.

Starting Positions. The Evil player places his entire force onto the table in the following manner. At least 10 models must be placed behind each of the four barricades. The two Goblin Captains and Shaman must be placed behind the furthest barrier at the end of the tunnel.

The Good player's force moves onto the table through the mouth of the tunnel during the 1st turn. Priority will go to the Good player on the first turn; after that, roll for Priority as normal.

Objectives. The Good player is trying to end the scourge of two shifty Goblin Captains. The game continues until either the Goblin Captains are slain, or Múrin and Drár are killed.

SPECIAL RULES

Barricades. Each Barricade is considered to be a structure (see p. 62 of the rulebook) with a Defence value of 6 and 10 Batter points. Thus, the Dwarf player can either clamber over them as obstacles or simply smash them to pieces.

Plundered Weapons. These two particular Goblin Captains have actually procured some decent weaponry over the years. Consider one model to be armed with a two-handed weapon that ignores the -1 penalty to dice rolls when working out combats. The other Goblin Captain is armed with a pair of extremely keen blades that he may use to re-roll failed wounding rolls.

Goblin Advantage. Goblins can easily scramble up and down the sides of just about any tunnel. As such, bow-armed Goblins touching the east or west table edge are assumed to be latched onto the cave wall to get a better vantage point for a quick shot. These Goblins can see over any models blocking their line of sight to targets behind them. Basically, if the Evil player is within range of a Good model with one of these Goblins, he can fire at it.

Rock Clusters. Treat all rock clusters as Difficult Terrain.

With their backs against the wall, it's time for these Goblin Captains to face their pursuers.
With their backs against the wall, it's time for these Goblin Captains to face their pursuers.

Next: Modelling Travelling Gear
Previous: Fangs in the Fog

TopGo To Top | GW Online > The Lord of The Rings > Dwarves > Adventures of Múrin & Drár
Games Workshop | Legal | Privacy Policy | Careers | Contact | Help | Accessibility | GW Portal
GW
 

Copyright © Games Workshop Limited 2008 excepting all materials pertaining to the New Line theatrical productions: The Watcher logo, The Fellowship of the Ring; The Two Towers; and The Return of The King which are © MMVIII New Line Productions, Inc. All Rights Reserved. The Lord of The Rings, The Fellowship of The Ring, The Two Towers, The Return of The King and the names of the characters, items, events and places therein are trademarks of The Saul Zaentz Company d/b/a Tolkien Enterprises under license to New Line Productions, Inc. and Games Workshop Ltd. All Rights Reserved. Games Workshop, the Games Workshop logo, Warhammer and the Warhammer 40,000 device are either ®, TM and/or © Games Workshop Ltd 2000-2008, variably registered in the UK and other countries around the world. All Rights Reserved.




Utilities
  •  
  •  
  •  Printable Page