
AMBUSHED IN THE MINES OF MORIA
In this scenario, 'The Rescue of Thrár', you will be able to put the strength of the Dwarves to the test against their old adversaries, the Goblins of Moria.
DESCRIPTION
We have returned victorious from the Redhorn Mines, our foes broken and scattered before our might. Though many brave warriors fell, Moria is once more ours. Balin already directs the rebuilding of the realm with an unmatched vigour and energy. The fruits of victory are not unmarred by troublesome incidents; one of our prospecting parties sent to the Redhorn Mines has not returned. Balin fears that Goblins still prowl in the depths, and that Thrár and his companions are cut off from the upper halls – if they still live...
In the aftermath of the Battle for the Dwarrowdelf, Balin has sent numerous prospecting parties into the mines, trying to discover how best to get them operational once more. However, the Goblins have not been annihilated, only scattered, and one such group has come under attack and been forced to retreat further into the mines. As they become overdue, Balin decides to set out in rescue of the beleaguered party, leading a small force into the mines in search of them.
PARTICIPANTS
The Good side consists of Balin, Thrár (a Dwarf Captain), 2 Dwarves with shield and 8 Khazâd Guard.
The Evil side has 6 Goblins with spear, 6 Goblins with bow, 6 Goblins with shield, and a Goblin Drum.
POINTS MATCH
If you want to play this game with other forces, choose at least 250 points of troops for the Good side and at least 250 points of troops for the Evil side. The Good force should always include at least one Hero.
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The Rescue of Thrár - Click to enlarge. |
The scenario is played on a board 48"/112cm by 48"/112cm. As this scenario takes place in the depths of Moria, there should be plenty of rocky outcrops and areas of rubble.
STARTING POSITIONS
The Good player first of all takes three pieces of paper and writes Thrár's name on one. He then passes the pieces of paper (face down) to the Evil player who places each piece next to some rubble or another suitable terrain feature. No piece of paper may be within 6" of another. This represents where Thrár is hiding from the Goblin searchers. In this way, neither player should know where Thrár is hiding, but the papers will give some idea. The Evil player then deploys his force within the Goblin deployment area as shown on the map.
Finally, the Good player deploys Balin and the Khazâd Guard within their deployment area as shown on the map.
OBJECTIVES
The Good side wins the battle if it manages to kill all of the Evil force or drive them from the field.
If Balin or Thrár is slain, the Evil side wins the battle.
If both sides meet their victory conditions in the same turn, the game is a draw.
SPECIAL RULES
Thrár: The hidden Dwarves are not deployed at the start of the game. When a model from either force comes within 6"/14cm of a piece of paper it is turned over. If Thrár's name is on the paper, then the Good player may place Thrár and the two Dwarves with shields within 1"/2cm of the piece of paper - they may act normally from the start of their next Move phase. If the paper is blank, simply remove it from the game – Thrár is elsewhere.
If playing a 'Points Match' game the cheapest Hero in the Good force takes the place of Thrár - he may be accompanied by up to two warriors.
Related Articles:
Dwarves Miniatures Range | The
Second Hall
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