
ELDAR DESIGNER'S NOTES
Gav Thorpe vehemently explains some of the thoughts and decisions he made whilst writing and developing the all-new Codex: Eldar. Be warned though, he does get a bit carried away at times...
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Gav Thorpe |
A 'TYPICAL' ELDAR ARMY
First of all, the army list in Codex: Eldar is intended to represent an average craftworld's army. By average, I mean that the bulk of its fighting forces is made up of Guardians and their vehicles, with some Aspect Warriors to support them. I've heard people argue that surely the Aspect Warriors would be the craftworld's first choice of fighters, backed up by the Guardians. Well, in my view it comes down to simple numbers. Even in the largest of craftworlds there are relatively few Eldar actually on the Path of the Warrior at any one time. The vast bulk of Eldar will be Guardians, thus it follows that the greatest proportion of their army will be made up of Guardians. In fact, with Dire Avengers in the Troops section, people can have an all-Aspect Warrior army if they so desire. That said, the army has been designed and balanced with the idea in mind that a fair number of Guardians, Jetbikes, Falcons and so on will be present.
Of course, not all craftworlds follow the same military organisation that underlies the Codex army list, and therefore special considerations must be made for the likes of the Saim-Hann and the Iyanden. I hope to write some short army lists for these craftworld variants, which may appear as Chapter Approved army lists or even as mini-Codexes. I see these types of armies (along with the all-Aspect army of Biel-Tan, the Rangers of Alaitoc and so on) as special cases, and if I'd written an army list so flexible that it allowed any or all of these types of 'specialist' army to be chosen, it would have been open to severe abuse by less conscientious gamers.

