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Fall of the Necromancer
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Fall of the Necromancer
A PREVIEW OF THE NEW SOURCEBOOK AND MINIATURES

The ancient forest, now called Mirkwood, has become even darker as it has fallen under the sway of Dol Guldur. This preview hints at what to expect in this mysterious realm.

The Wood Elves of Mirkwood repel the invading forces of the Uruk-hai.
The Wood Elves of Mirkwood repel the invading forces of the Uruk-hai..
Fall of the Necromancer

"A Shadow that fell on the forest, so that it became darkened and its new name was Mirkwood."
– The Fellowship of The Ring

Fall of the Necromancer gives Good players a chance to stretch heroic muscles with a vast array of Heroes to command. For the Evil player, there's the chance to direct all manner of loathsome creatures, like Bats, Spiders, and Wargs – plus the Necromancer himself!

This campaign against the Necromancer has been broken down into a series of scenarios, giving each of The White Council a chance to flourish or flounder in the face of adversity. The forces of Sauron seek to wear down the Heroes on the road to Dol Guldur and make them easy meat for their master. Of course, some will die more easily than others, but a careful Evil genius will leave the members of The White Council looking decidedly off-colour by the time they reach the Necromancer's lair.

Next: Forces of Good Miniatures

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