
A SIEGE OF GONDOR BATTLE REPORT
The valiant warriors of Minas Tirith, led by Alessio Cavatore, defend Minas Tirith against Mat Ward's forces of Evil. For this battle report the players have decided to use the Points Match rules to select their forces.
The final defences of Minas Tirith have fallen, and now only the city itself stands between Sauron and the dawn of a new age where he is the dominant power. In these final hours of the siege it is Gandalf who saves Minas Tirith from doom. Wherever he strides, hope is renewed and strength redoubled, and without his presence the city would have fallen swiftly. The walls of Minas Tirith are strong and while men still defend them no enemy can prevail, but fear is a weapon the Witch-king long ago mastered. Even as the physical siege progresses, the Captain of Morgul assails the hearts and souls of his foe. Though neither side realises it, this final assault will determine the fate of Gondor. If the city holds for long enough, the Rohirrim will arrive to break the siege and hope will be snatched from the clutches of despair. If the city falls, Théoden and his warriors will arrive in time to gaze upon the ruin of Gondor.
PARTICIPANTS |
|
GOOD |
EVIL |
| Gandalf the White |
The Witch-king of Angmar |
| Pippin |
Gothmog, Lieutenant of Morgul |
| Beregond |
1 Orc Shaman |
| 4 Citadel Guard with spear |
16 Morannon Orcs with spear and shield |
| 4 Citadel Guard with longbow |
8 Orcs with hand weapon and shield |
| 4 Citadel Guard with longbow |
8 Orcs with spear |
| 4 Warriors of Minas Tirith with shield |
4 Orcs with Orc bow |
| 4 Warriors of Minas Tirith with spear and shield |
4 Orcs with two-handed weapon |
| 4 Warriors of Minas Tirith with bow |
2 Mordor Trolls |
| 2 Battlecry Trebuchets with three crew each |
1 Mordor Catapult with three Orc crew and one Troll |
| 2 Avenger Bolt Throwers with two crew each |
2 Mordor Siege bows with two Orc crew each |
|
4 Orc Trackers |
|
|
|
Up to three Good Warriors may be given a banner. |
Up to three Evil Warriors may be given a banner. The Evil force may also include up to 8 Siege Ladders, 2 Siege Towers and 1 Battering Ram. |
LAYOUT
The
scenario is played on a board 48"/112cm by 48"/112cm. The outer wall
of Minas Tirith is made of stone and stretches across the board 12"/28cm
in from the southern table edge. The inner edge of the wall faces onto the streets
of the first circle of Minas Tirith. The outer edge of the wall faces onto a
morass of trenches and siege works (the Pelennor itself is featureless to allow
a clear field of fire).
STARTING POSITIONS
The Good player deploys his entire force on or behind the walls of Minas Tirith. When the Good player has finished deploying, the Evil player may deploy his entire force up to 18"/42cm from the northern table edge.
OBJECTIVES
The game lasts for 12 turns. The Evil player wins if he has 16 or more models on or behind the wall, or has achieved two out of the following three objectives at the end of any turn:
- Gandalf has been slain.
- The Good force has been reduced to 25% or less of its starting numbers.
- The Evil player has 8 or more models on or behind the wall.
If the Evil player does not achieve his victory conditions before the game ends, the Good player wins.
POINTS MATCH: GRAND SIEGE As well as re-enacting the siege of Minas Tirith you
can use this scenario to play other 'Grand Siege' games. If you want to
play this game with other forces, choose a Good force of up to 750 points
and an Evil force of up to 1,000 points. Each side must include at least
one Hero. The Evil force may include a single Battering Ram, two Siege
Towers, and up to one ladder for every ten models (rounding up) in the
force. |
SPECIAL RULES
Rohan has Come! From the sixth turn onwards, the Good player may roll a D6 at the start of his Move phase. If a 6 is rolled, the Rohirrim have arrived and the Witch-king leaves to confront this new threat – remove him from play as if he were a casualty.
The Final Battle. The defenders have resigned themselves to this last, near-hopeless battle and are now beyond fear, whilst the attackers are so numerous they give no heed to their losses. Neither Good nor Evil models take Courage tests for their force being reduced to half strength in this scenario.
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