THE HEROES OF GONDOR
No matter how mighty or numerous an army may be, its true worth can only be measured by how well its leaders can inspire their troops on to glory. Let us now look closely at the Heroes of Gondor.
ISILDUR AND ELENDIL
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Isildur |
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Elendil |
DENETHOR
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Denethor |
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Boromir |
BOROMIR OF GONDOR
The mightiest warrior of The Fellowship of The Ring, Boromir of Gondor is capable of causing devastation to the foes of the White City. With an incredible 6 points of Might in addition to his phenomenal combat skills, Boromir can dominate an area of the battlefield. The Horn of Gondor means that Boromir actually benefits most from charging multiple enemies at once, a suitably heroic deed for the son of the Steward!
The lack of Fate points makes Boromir quite vulnerable in drawn out combats. While his store of Might allows him to turn many losses into victories, they will not last forever. Neither can they protect him from missile attacks, a fact that became all too clear at Amon Hen. Your opponent will be rightly fearful of Boromir's close combat skills; they will try to shoot him from a distance when they can. Prepare for this and make sure that there are always a couple of warriors assigned to screen Boromir from the enemy archers.
FARAMIR
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Faramir |
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Aragorn |
ARAGORN, THE KING ELESSAR
There is little that needs to be said about Aragorn that you do not already know. His skills are incomparable, his ascension to the throne of Gondor as its returning king being the turning point of the fortunes of the besieged nation. Now with the added protection of his royal heavy armour, Aragorn is deadlier than ever. He also carries with him Anduril, the reforged sword of his ancestors. Wounding on a 4+, this Sword of Kings means that even the hulking form of a Mordor Troll can be cut down as easily as an Orc. As befits a true hero, you now have no excuse not to seek out the toughest enemies on the board.

TACTICS OF THE WHITE CITY
Now that you have a full understanding of the forces available to you, let us take a look at some advanced tactical formations suitable for the Gondor army.
THE SHIELD WALL
The prime defensive formation of Gondor troops since the time of the Last Alliance has been the shield wall. The initial deployment of the troops should be in two wide ranks, the rear of these being armed with spears. Any enemy troops attempting to assault the front of the formation will then face the prospect of facing well-supported troops that cannot be individually outflanked.
Your opponent will attempt to move some troops around to the ends and rear of the line; if they can attack your supporting spearmen then they remove your advantage and can trap your warriors. To prevent this, as the enemy begin their flanking manoeuvre, simply curve the ends of your formation backwards so that the line becomes a curve. If need be, this can be continued until the ends of the line meet to form a hollow circle of two ranks. This schiltron will have equal protection from all sides and, with space inside for your troops to be pushed back into, the integrity of the shield wall can be maintained without the inner troops trapping the front rank.
THE SPEARHEAD
When it is your turn to go on the offensive, an effective method of breaking through the opposing lines is to form your troops into a wedge shape. This traditional attack pattern can easily push its way through a group of enemy troops. Form up into a triangular formation like that of a spearhead. Choose your most powerful Hero to form the point of the spear, and have an inner core of spearmen to maximise the number of Attack dice you can roll in combat.
This works best against an unprepared force that is still fairly spread out. Arrange your troops and launch them into the heart of the enemy. This should serve you well for scenarios that require you to 'break through' to the opponent's side of the board.

The Knights of Minas Tirith support warriors on foot in a coordinated attack.
COMBINED WEAPON TACTICS
A note of caution should be urged as regards your cavalry. When fielding
a hard-hitting, fast-moving unit like the elite Knights of Minas Tirith it
is tempting to send
them charging off towards the enemy at the start of the game. You must restrain
this impulse – your unsupported cavalry may well have a very impressive
kill ratio on the charge, but in the following turn your riders can be outnumbered
and overwhelmed by the rest of the enemy troops.
Keep your cavalry to the flanks of your army and push your infantry steadily
forward. Do not let any units become isolated; they will be pounced upon by
your opponent. While the cavalry with their lances prevent your flanks being
attacked by enemy Warg Riders, your infantry can form a solid battle line. When
this line reaches the opposing force, your fast-moving Knights can swing around
the flanks and hit the enemy hard from the rear. Trapped between both elements
of your army there will be few that will escape to threaten the safety of Gondor.
And so as the end of the Third Age draws nigh, the fate of the world rests with the nation of Gondor. During the darkest hour of the darkest day, it is time for the return of the King Elessar to lead Gondor in its struggle against Sauron. So gather your forces, form your battle lines and prepare yourself for the greatest battle of the Age!
Related Articles:
Gondorian Minatures Range
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