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Aragorn's Raid
A HARADRIM SCENARIO FOR
THE LORD OF THE RINGS

Long before he would become King of Gondor, Aragon, son of Arathorn, led a successful raid on the ships of Umbar. In this scenario, Aragorn and his party must prevent the Corsair sailors from reaching their burning vessels to rescue them from the flames.

DESCRIPTION

A daring attack has been launched on Umbar's harbour, throwing the fleet into disarray and threatening many vessels. As the boats burn, Aragorn attempts to hold the Haradrim back from the ships. Can the Haradrim defenders repulse the raiders, or will Aragorn succeed in his mission?

PARTICIPANTS

Aragorn at Weathertop
Aragorn
GOOD
Thorongil
4 Warriors of Minas Tirith with bow
4 Warriors of Minas Tirith with shield
4 Warriors of Minas Tirith with shield and spear

EVIL
1 Hâsharii
2 Haradrim Chieftains
6 Haradrim Warriors with bow
6 Haradrim Warriors with spear

LAYOUT

Scenario Map - click to enlarge
Scenario Map - click to enlarge
This scenario is played on a board 12"/28cm by 48"/112cm. The board represents the quayside of Umbar and will have one or two small buildings with crates and barrels nearby forming barricades.

STARTING POSITIONS

The Good player deploys his force within 3"/8cm of one of the long board edges. The Evil player deploys within 3"/8cm of the opposite edge.

OBJECTIVES

The Evil player wins if more than 4 of his models leave the board from the Good player's deployment edge – they reach the boats in time to quench the flames (note that models leaving the board as the result of a failed Courage test do not count). Any other result is a Good victory.

TAKING IT FURTHER

Try expanding the board to a 24"/56cm by 48"/112cm playing surface and use models or objective counters to represent the boats. You can also introduce rules for burning the boats and have the victory conditions work towards this goal instead.

Related Links:
The History of Harad | Scenario: The Uprising

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