SERPENT HORDE - 498 POINTS

Serpent Horde - Broken after 24 casualties |
498 |
- Harad Chieftain (War Spear, Horse) |
60 |
- Harad Chieftain |
45 |
- 5 Serpent Riders |
65 |
- 6 Serpent Guard |
48 |
- 6 Watchers of Karna (4 Bows) |
58 |
- 22 Haradrim Warriors (10 Bows, 11 Spears, Banner) |
156 |
- 6 Haradrim Raiders (6 War Spears) |
66 |
Why Collect This Army? - The Serpent Horde offers you a wide variety of Warriors and Heroes to set upon your foes. Even within 500 points, you can still easily field five different types of Warriors. There are plenty of potential color schemes to paint and tactics to choose from as Serpent Horde armies feature a decent mix of Warriors both on foot and mounted.
Strengths - Flexibility is major strength of this list. Mobile mounted troops like the Serpent Riders and Haradrim Raiders can outflank slower armies without leaving the rest of the table up for grabs - thanks to the presence of 20+ Warriors on foot.
Plenty of bow-armed Haradrim add to the flexibility of this force even further. A few lucky volleys early on might help swing the game in your favor before swords are even drawn. Not to mention the Watchers of Karna...with a 3+ Shooting value, these guys are archers on par with the Elves. Except Elves aren't smart enough to use Poisoned Arrows!
Don't forget the poisoned weapons of the Serpent Guard and Serpent Riders. Rerolling those unlucky 1's can be crucial. It's easy to forget this ability during the heat of battle, and you can be sure that your opponent isn't going to help you recall this nasty detail!
Areas Of Caution - Be wary of the enemy's Shoot Phase. Seeing as the average Defense is about 4, you can expect some casualties from bow-heavy forces (especially Elves) before battle is properly joined. Take advantage of cover while advancing upon such a force and waste no time eliminating the missile-armed troops.
Tactics - Keep a mounted Haradrim Chieftain with all the Serpent Guard and Haradrim Raiders to form a mobile spearhead. This group of 12 models can decimate a smaller group of straggler models or unsupported missile troops with a single charge. The Haradrim Raiders' and Serpent Riders' war spears also make them excellent armor hunters. Take down large creatures and tough troops with a concentrated war-spear effort.
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SERPENT HORDE - 750 POINTS
Serpent Horde - Broken after 32 casualties |
750 |
- Suludan (Horse, Bow) |
105 |
- Hasharin |
90 |
- Harad Chieftain (Spear) |
46 |
- 5 Serpent Riders |
65 |
- 9 Serpent Guard |
72 |
- 6 Watchers of Karna (6 Bows) |
60 |
- 25 Haradrim Warriors (12 Bows, 12 Spears, Banner) |
174 |
- 9 Corsairs (6 Shields, 3 Spears) |
72 |
- 6 Haradrim Raiders (6 War Spears) |
66 |
Why Collect This Army? - Having a few more points to spend allows you to take Suladan as your leader without sacrificing the overall number of Warriors in your force. Suladan's extended 12" Stand Fast! ability makes him the keystone of this army. Again, The Serpent Horde offers the hobbyist plenty of painting options and a high level of flexibility on the tabletop due to the multitude of Warrior types.
Strengths - Flexibility is major strength of this list. Mobile mounted troops like the Serpent Riders and Haradrim Raiders can outflank slower armies without leaving the rest of the table up for grabs - thanks to the presence of 30+ Warriors on foot. Plus, there are enough models to split into two separate mounted forces if need be.
Plenty of bow-armed Haradrim lend to the flexibility of this force even further. A few lucky volleys early on might help swing the game in your favor before swords are even drawn. Not to mention the Watchers of Karna...with a 3+ Shooting value, these guys are archers on par with the Elves. Except Elves aren't smart enough to use Poisoned Arrows!
The Hasaharin included in this force should be protected at all costs so that he can work his evil once battle is joined. The combined attentions of a Hasahrin and a Haradrim Chieftain should pretty much take care of any enemy Hero you want dead. If no nearby Hero is present, then let the Hasarin loose to slaughter swathes of ordinary Warriors each turn.
Areas Of Caution - Your opponent's Shoot Phase could cause some trouble amongst your Defense 4 troops. Take advantage of cover while advancing upon such a force and waste no time eliminating the missile-armed troops. If you happen to have more missile troops than your enemy (a pretty good chance), fire back at them!
Tactics - The Hasharin is the sneakiest and deadliest model (even more so than Suladan) at your disposal. Be sure to use him to full effect on enemy Heroes and remember the Stalk Unseen ability. This ability could allow you to hold an objective without fear of being shot at or even charged by cavalry at a distance. Remember, the enemy can't charge what they can't see, so your opponent will have to start off within 6" if they want to tangle with him.
Next: Serpent Horde Cavalry
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