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The Armies of Harad
SAMPLE ARMIES FROM THE REALMS OF HARAD

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HARAD - 499 POINTS

Harad army

Harad - Broken after 22 casualties

499

- Haradrim King (War Spear, Horse)

75

- Harad Chieftain (Spear)

46

- 8 Watchers of Karna (3 Bows)

75

- 24 Haradrim Warriors (12 Spears, 11 Bows, Banner)

168

- 10 Haradrim Raiders (9 War Spears, Banner)

135

Why Collect This Army? - Straight-up Harad armies allow you take lots and lots of models in order to overwhelm you opponent without wasting points on fancy-pants Warrior types and special rules. The goal here is to shoot the heck out of exposed enemy models, then get stuck in and outnumber 'em. This list has the numbers to do just that (especially for 500 points) and be more than just your standard "horde" army.

Watcher of KarnaStrengths - Having 44 models in the force means you'll be on the table for more turns than a smaller army and thus be able to wear a more specialized army down. The force is only Broken once 22 models are slain and 25% of the force is still 14 models. So your opponent has some knife work ahead of them...

This list is very flexible on the tabletop. The force neatly breaks down into thirds. You've got mounted troops for taking objectives and flanking manouevers, a broad number of foot troops, and plenty of bow-armed models to pester the enemy from afar. Whatever the situation, this army can more than likely quickly correct the issue.

The Watchers of Karna easily do double duty for the army, as they excel at shooting and have 2 Attacks. They're better served advancing with the bulk of the force so they can fulfill both of these roles.

Areas Of Caution - The thing this army does lack are Heroes. Named heroes to be precise. There are none associated with the Harad list. You can certainly compensate for this with generic Hardrim Kings and Chieftains, but you'll be lacking the pizazz your opponent may be flashing with his Heroes. By taking multitudes of ordinary Warriors, this is just the price you have to pay. However, you do get to feed your opponent's flashy, expensive Hero another 6-point goon each turn while the rest of his army falls apart around him!

Tactics - Use your numbers to overwhelm the enemy both in terms of bows and hand-to-hand combat. Fourteen bow-armed Warriors are nothing to take lightly in a 500-point game. Mercilessly make your opponent pay for every inch of ground they cover. Then, when they're close enough, send in the foot troops and use your cavalry to crush small pockets on the flanks.

Horizontal Rule

HARAD - 750 POINTS

Harad - Broken after 32 casualties

750

- Haradrim King (War Spear, Horse)

75

- Hasharin

90

- Harad Chieftain (Spear, Bow)

51

- Harad Chieftain (Bow)

50

- 6 Watchers of Karna (3 Bows)

57

- 21 Haradrim Warriors (8 Bows, 12 Spears, Banner)

150

- 20 Haradrim Warriors (8 Bows, 12 Spears)

120

- 12 Haradrim Raiders (11 War Spears, Banner)

157

Why Collect This Army? - This Harad army has a decent amount of generic Heroes with which to lead a small horde of Haradrim to glory. The army is short of special rules and abilities, but makes up for this with sheer numbers. The idea is to shoot the heck out of advancing enemy models, send a few sorties in to slow them down, then crush the bogged-down enemy beneath a storm of hooves.

HaradrimStrengths - Having 63 models in the force means you'll be on the table for more turns than a smaller army and thus be able to wear a more specialized army down. The force is only Broken once 32 models are slain and 25% of the force is still 15 models. So your opponent has some knife work ahead of them...

With four Heroes on the tabletop, you should be able to dictate the flow of the battle, even with a few bad Priority rolls. Well-timed Heroic Moves will make or break this army. You simply have to maintain control over who charges who in order to create trapped combats as well as keep deadly enemy Heroes at bay with a few sacrificial Warriors each turn.

Hasharin are pretty nasty and it's easy for your opponent to forget about one lone guy in a sea of Haradrim. Don't make a fuss about him until it's time to do so! Think like a sneaky Hasaharin and get to grips with enemy Heroes or slay ordinary Warriors two at a time - and don't forget to reroll any failed Wound attempts with the Hasaharin's poisoned weaponry!

Areas Of Caution - The low strength values found throughout the force are one area of caution. Strength 4 is about as high as you're gonna get. Calvary armed with War Spears helps out a good bit, but your best bet is to simply cause as many situations as possible where the enemy is Trapped. With more dice, you're bound to wound high-Defense critters eventually. If you can add a mounted model's War Spear to a Trapped combat, all the better!

Tactics - Use your numbers to overwhelm the enemy both in terms of bows and hand-to-hand combat. Mercilessly make you opponent pay for every inch of ground they cover. Then, when they're close enough, send in the foot troops and use your cavalry to crush small pockets on the flanks or to outnumber and create Trapped combat situations.

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