Sorry! Your browser is not compatible with our stylesheets.
We recommend that you download the latest version of Internet Explorer, Opera, Netscape/Mozilla/Firefox or Safari (Macintosh) to view the site as it should be. In the meantime the pages are laid out so that they can be read without formatting.


Online Store
White Dwarf
Events & Community
News
The Lord of The Rings
Warhammer
Warhammer 40,000
Harad
- Welcome! Please Login
specialist games | shopping | your site | site map

The Armies of Harad
SAMPLE ARMIES FROM THE REALMS OF HARAD

Page: 1|2|3|4|5|6|7

UMBAR - 499 POINTS

Umbar army

Umbar - Broken after 25 casualties

499

- Corsair Captain (Two-handed Weapon)

55

- Corsair Bo'Sun (Two-handed Weapon)

50

- Haradrim Chieftain (Spear)

46

- 24 Corsairs (8 Bows, 8 Shields, 8 Spears)

192

- 22 Haradrim Warriors (13 Spears, 8 Bows, Banner)

156

Why Collect This Army? - Collecting both Corsairs and Haradrim from the the less-than-friendly city of Umbar allows for a hobbyist to paint models using several color schemes to represent the retainers of the seven lords of the city. Under the banner of one army, these factions are loyal to one of the lords and dress accordingly. The end result is a multitude of colors quite uncommmon in most Evil armies. Umbar forces mainly focus on having plenty of warriors to overwhelm the enemy though sheer weight of numbers.

Picture of a Corsair Captain.Strengths - Plenty of throwing weapons can be found in this list. Every standard Corsair has them, as well as the Captain and Bo'sun. Plus, Corsairs have a Shoot value of 4+, so the throwing weapons are pretty accurate as well. The beauty of throwing weapons is that you can move your full distance and still throw them, albeit a mere 6", but still this comes in handy. However, the really nasty part of throwing weapons is the fact that you can throw them as part of charge. With so many Corsairs on the table, each time your force charges, it's like a free round of shooting before combat even happens!

This list also has the maximum number of bows possible. Coupled with the amount of throwing weapons the Corsairs have, there's gonna be plenty of happy Shoot Phases for you. Plus, all the Haradrim bows have poison arrows - bonus!

Strength in numbers. This list nearly maxes out the number of models you can field in a 500-point game. Use this advantage to overwhelm enemy Heroes and Warriors. Don't worry too much about taking casualties, as the enemy will need to take down 25 models before the force becomes Broken.

Areas Of Caution - Enemy heroes, heavily armored opposition, and your lack of cavalry could be troublesome. Leave the Heroes alone until you can overwhelm them in combat. Feed them a sacrifical model each turn if you can until the time is right. Heavily armored warriors - just plain avoid them, or really pile on them to take them down with a bit of luck. Cavalry should be dealt with from afar and as soon as you can with missile fire.

Tactics - Use every missile weapon in your arsenal to its fullest. Whittle down the enemy before committing to battle. Work on less-armored targets first and target easier prey with missile fire early on. Leave the heavies and Heroes until later. Hopefully, by this point, the enemy's numbers will be lessened and you can use your overwhelming numbers and throwing weapons to clean 'em up in combat.

Horizontal Rule

UMBAR - 747 POINTS

Umbar - Broken after 34 casualties

747

- Hasharin

90

- Corsair Captain (Shield)

55

- Corsair Bo'Sun (Shield)

55

- Corsair Bo'Sun (Shield)

50

- Haradrim Chieftain (Spear)

46

- 30 Corsairs (10 Bows, 10 Shields, 10 Spears)

240

- 32 Haradrim Warriors (19 Spears, 12 Bows, Banner)

216

Why Collect This Army? - This Umbar army nearly reaches the maximum number of models (75) you can field for a 500-1,000 point game - but at the 750 point mark. It just goes to show how many models you'll have to control and swarm the enemy with! Sixty-seven models are yours to command under the watchful eyes of a deadly Hasharin. Plus, you get to paint the army a multitude of colors (should you so desire) to represent retainers of the seven lords of Umbar. The army may lack powerful named characters, but you can always crush these pests under the weight of 10 men or via the poisoned blades of the Hasharin...

HaradrimStrengths - Obviously, strength in numbers. This list nearly maxes out the number of models you can field in a 750 point game. Use this advantage to overwhelm enemy Heroes and Warriors. Don't worry too much about taking casualties, as the enemy will need to take down 34 models before the force becomes Broken!

Plenty of throwing weapons can be found in this list. Every standard Corsair has them, as well as the Captain and Bo'sun. Plus, Corsairs have a Shoot value of 4+, so the throwing weapons are pretty accurate as well. The beauty of throwing weapons is that you can move your full distance and still throw them, albeit a mere 6", but still this comes in handy. However, the really nasty part of throwing weapons is the fact that you can throw them as part of charge. With so many Corsairs on the table, each time your force charges, it's like a free round of shooting before combat even happens!

This list has the maximum number of bows possible for 67 models, which is 22. Coupled with the number of throwing weapons the Corsairs have (33), there's gonna be plenty of happy Shoot Phases for you. Plus, all the Haradrim bows have poison arrows - bonus!

Areas Of Caution - Enemy heroes, heavily armored opposition, and your lack of cavalry could be troublesome. Leave the Heroes alone until you can overwhelm them in combat. Feed them a sacrifical model each turn if you can until the time is right. Heavily armored warriors - just plain avoid them, or really pile on them to take them down with a bit of luck. Cavalry should be dealt with from afar and as soon as you can with missile fire.

Tactics - Use every missile weapon in your arsenal to its fullest. Whittle down the enemy before committing to battle. Work on less-armored targets first and target easier prey with missile fire early on. Leave the heavies and Heroes until later. Hopefully, by this point, the enemy's numbers will be lessened, and you can use your overwhelming numbers and throwing weapons to clean 'em up in combat.

Previous: The Corsairs

Related Articles:
Painting Haradrim | Painting Corsairs | Painting Details

Online Store:
Harad | Haradrim | Corsairs of Umbar

TopGo To Top | GW Online > The Lord of The Rings > Harad > Armylists of Harad
Games Workshop | Legal | Privacy Policy | Careers | Contact | Help | Accessibility | GW Portal
GW
 

Copyright © Games Workshop Limited 2008 excepting all materials pertaining to the New Line theatrical productions: The Watcher logo, The Fellowship of the Ring; The Two Towers; and The Return of The King which are © MMVIII New Line Productions, Inc. All Rights Reserved. The Lord of The Rings, The Fellowship of The Ring, The Two Towers, The Return of The King and the names of the characters, items, events and places therein are trademarks of The Saul Zaentz Company d/b/a Tolkien Enterprises under license to New Line Productions, Inc. and Games Workshop Ltd. All Rights Reserved. Games Workshop, the Games Workshop logo, Warhammer and the Warhammer 40,000 device are either ®, TM and/or © Games Workshop Ltd 2000-2008, variably registered in the UK and other countries around the world. All Rights Reserved.




Utilities
  •  
  •  
  •  Printable Page