
A SCENARIO FOR THE LORD OF THE RINGS
Frodo, Sam, Merry, and Pippin have been discovered and the Ringwraiths are giving chase. Their only hope lies in making it to the Bucklebury Ferry in time!
DESCRIPTION
The chase is on! The Black Riders are closing in on the Hobbits and their only chance is to make their way to the Ferry and put the river in between the riders and themselves.
PARTICIPANTS
The Free Peoples. Frodo, Sam, Merry and Pippin.
The Forces of Darkness. 3 Mounted Ringwraiths.
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Flight To The Ford. |
On a table 4' x 4' or larger, place a river at the edge of the board as shown on the map. Place some trees along the road to limit the line of sight to the Hobbits.
STARTING POSITIONS
The forces of Good set up in the middle of the table edge as shown on the map.
Once the Good side has set up, the Evil side sets up within 2 inches of the table corners as shown on the map.
OBJECTIVES
Frodo needs to make it to the Ferry and get the Ring to safety!
The Good side wins if Frodo makes it to the Ferry.
The Evil side wins if Frodo is slain.
SPECIAL RULES
• None of the Hobbits have Elven cloaks. Frodo has neither Sting nor the mithril coat.
• The Ferry should be 6 inches away from the edge of the board, opposite the side where the Hobbits set up.
• The Ringwraiths must first sniff out the Ring before they start moving. Roll for each Ringwraith individually. They must roll each turn to see if they can move until they come within 9 inches of the Ring at which point they no longer have to roll.
• On the first turn, on a roll of a 1, a Ringwraith can move as normal.
• On the second turn, on a roll of a 1 or 2, a Ringwraith can move as normal.
• On the third turn, on a roll of a 1, 2 or 3 a Ringwraith can move as normal.
• On the fourth turn, on a roll of a 1, 2, 3 or 4 a Ringwraith can move as normal.
• On the fifth turn, on a roll of a 1, 2, 3, 4 or 5 a Ringwraith can move as normal.
• Any turn after the fifth turn the Ringwraiths will need to roll a 1-5 to be able to move if they are not within 9 inches of the Ring.
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