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Enter The Paths of The Dead
A SCENARIO FOR THE LORD OF THE RINGS

After Lord Elrond gives Aragorn a pep talk and hands him Anduril, the future King takes off to try to muster the Army of the Dead in defence of Gondor. Naturally, Gimli and Legolas will not permit their friend to tread this dangerous path alone. Though it confuses the warriors of Rohan, the three Heroes leave the Dunharrow encampment for the Dimholt Road.

DESCRIPTION

GimliAragornLegolas
Gimli, Aragorn and Legolas.
As Aragorn, Gimli, and Legolas approach the Dark Door, a blast of wind greets them and scares away their steeds. As the wind dies down, deathly quiet returns to the mountainside as erie, glowing forms begin the make their way out of the Dark Door. The Heroes must fight their way in to persuade the King of the Dead to fulfill his people's oath.

PARTICIPANTS

GOOD
- Aragorn w/ Anduril and Elven cloak
- Gimli w/ Elven cloak
- Legolas w/ Elven cloak

EVIL
- 30 Warriors of the Dead (see Special Rules below)

LAYOUT

Scenario Map - click to enlarge
Scenario Map - click to enlarge
This scenario takes place on a 48"x48" board. Place a 15"x12" cave section from the Paths of the Dead scenery article in the centre of one side of the table (place the short side on the table edge). The entrance to this scenery piece represents the Dark Door. With tape or string (or actual scenery if you're really ambitious), set off the mountain areas by marking diagonally from the outside corners of the scenery piece to their adjacent corners across the table. These mountain areas are impassible for movement purposes. Place a few trees in the non-mountain area in an agreeable manner. Consult the map on this page for more details on the layout.

STARTING POSITIONS

The Good player places his forces in the Good side's deployment zone (a 6"x3" area at the centre of the table edge opposite the cave entrance, long side along the edge).

The Evil player deploys his forces from the Dark Door entrance as described in the Special Rules below.

OBJECTIVES

If the Good player can get all three Heroes through the Dark Door cave entrance, he wins. If the Good player loses Gimli or Legolas but manages to get Aragorn through the Dark Door, the game is a draw. If the Good player fails to get anyone through the entrance by the end of the game, or the Evil player kills Aragorn and one of the other Good Heroes, the Evil player wins.

SPECIAL RULES

The Way Is Shut. The Warriors of the Dead deploy from the Dark Door in groups of five models. One of these groups deploys during the End phase of each turn, beginning with Turn 1. You cannot "recycle" Warriors – once they leave the game, they are gone. The Warriors of the Dead must immediately make their way towards the closest of the three Heroes. In this scenario, the Warriors of the Dead can only exist outside the Paths of the Dead for a short time. During the End phase of their 3rd turn of existence, they dissolve into a glowing green fog that creeps back into the Dark Door. Obviously, you will need to keep careful track of when each Warrior of the Dead deployed.

Pieces in Motion. Time is growing short for Gondor and the Free Peoples of Middle-earth, and Aragorn knows it. He must face the King of the Dead soon or all is lost. Thus, this scenario has a time limit – it ends after 12 turns of play.

OPTIONAL

If you want more of a challenge, reduce the time limit to 10 turns. If you are completely foolhardy, you can try it in 8 turns (the Good player had better possess The One Ring if he wants to win in 8 turns). For another twist, we recommend you switch sides and try your hand at both the Good and Evil roles.

Related Articles:
Making The Paths of The Dead Game Board
Aragorn | Legolas | Gimli | The Army of The Dead

Online Store:
Heroes of The West | Aragorn | Legolas | Gimli | The Army of The Dead

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