PART TWO: THE CAMPAIGN TREES
Once you have assembled a Fantasy Fellowship you will need to guide them through a number of scenarios in order to tell the tale of their adventures through Middle-earth in their quest to destroy the One Ring. The precise scenarios played will depend on who you have chosen to be your Ringbearer. If you have selected either Frodo or Bilbo then follow Campaign Tree 1. If you have selected Isildur to be the Ringbearer then follow Campaign Tree 2.
| Campaign Tree 1: Frodo Baggins or Bilbo Baggins Numbers correspond to members of the Fellowship |
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| Scenario Played | Members of Fellowship Present | Win | Lose |
| Flight to the Ferry | 1, 2, 3 and 4. All unarmed. |
Play the next scenario. |
Game over. |
| Escape from Bree | 1, 2, 3 and 4 unarmed, plus 6 armed. |
Play the next scenario. |
Game over. |
| Ambush on the way to Weathertop | 1, 2, 3 and 4 unarmed, plus 6 armed. |
Play the next scenario. 1, 2, 3 and 4 receive weapons. |
Game over. |
| Weathertop | 1, 2, 3, 4 and 6. |
Play the next scenario |
Game over. |
| Ford of Bruinen | 1, 2, 3, 4 and 6, plus Arwen. |
Play the next scenario. Frodo gains Sting and mithril coat if Bilbo is not present. |
Game over. |
| Watcher in the Water | All the Fellowship. |
Play the next scenario. |
Game over. |
| Balin's Tomb | All the Fellowship. (i) |
Play the next scenario. |
Game over. |
| Khazad-dûm | All the Fellowship. (a) (i) |
Play the next scenario. |
Game over. |
| Flight to Lothlorien | All the Fellowship, plus Haldir and Elves. |
Play "To the Rescue". All members receive Elven cloaks. |
Play "Amon Hen". |
| Amon Hen | All the Fellowship. |
Play "Warg Attack" (A). |
Play "Warg Attack" (A). |
| Warg Attack (A) | 6, 7, 9 mounted, plus 3, 4, 8 on foot, plus Théoden and Riders. |
If any of 6, 7, 8, 9 have defence 5 or lower, they gain armour unless they already wear it. Play "Deeping Wall". |
If any of 6, 7, 8, 9 have defence 5 or lower, they gain
armour unless they already wear it. |
| To the Rescue | 6, 8 and 9. (i) |
Play "Capture the Halflings". |
Play "Capture the Halflings". |
| Capture the Halflings | 3, 4, 5 and 7 in Group 1 and 6, 8 and 9 in Group 2. (i) |
Play "Warg Attack" (B). |
Play "The Wrath of Rohan". |
| Warg Attack (B) | 6, 7, 9 mounted, plus 8 on foot, plus Théoden and Riders. |
If any of 6, 7, 8, 9 have defence 5 or lower, they gain armour unless they already wear it. Play "Deeping Wall". |
If any of 6, 7, 8, 9 have defence 5 or lower, they gain
armour unless they already wear it. |
| The Wrath of Rohan | 3 and 4, plus Éomer and Riders. |
If any of 6, 7, 8, 9 have defence 5 or lower, they gain armour unless they already wear it. Play "Deeping Wall". |
If any of 6, 7, 8, 9 have defence 5 or lower, they gain
armour unless they already wear it. |
| Deeping Wall | 6, 7, 8 and 9, plus Haldir and Elves. (i) |
Play the next scenario. |
Play the next scenario. |
| Gateway | 6, 7, 8, and 9, plus Gamling and Haldir. (i) |
Play the next scenario. |
Play the next scenario. |
| Théoden Rides Out | 6, 7, 8, and 9, plus Gamling and Haldir. |
Play the next scenario. |
Play the next scenario. |
| The Relief of Helm's Deep | 5, 6, 7, 8 and 9, plus Théoden and Gamling. If Gandalf the Grey died in "Khazad-dûm" he will return here as Gandalf the White. |
Play the next scenario. |
Game over. |
| Isengard | 3, 4, 5, 6, 7, 8 and 9, plus Théoden, Gamling and Treebeard. |
Play the next scenario. |
Play the next scenario. |
| Ambush in Ithilien | 1 and 2, plus Faramir, Damrod and Rangers of Gondor. |
Play the next scenario. |
Game over. |
| Osgiliath | 1 and 2, plus Faramir, Damrod and Rangers of Gondor. |
Start The Return of The King Campaign Tree.. |
Game over. |
(i) No Wounds, Might, Will or Fate are replenished between scenarios. |
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| Campaign Tree 2: Isildur Numbers correspond to members of the Fellowship |
|||
| Scenario Played | Members of Fellowship Present | Win | Lose |
| The Last Alliance | 1 and 2, plus Gil-galad, Elendil, Men and Elves. |
Play the next scenario. |
Game over. |
| Sauron Unleashed | 1 and 2, plus Gil-galad, Elendil, Men and Elves. |
Play the next scenario. |
Game over. |
| Gladden Fields | 1 plus Men. |
Play the next scenario. |
Game over. |
| Ambush on the Road to Rivendell | 1 mounted. |
Play the next scenario |
Game over. |
| Balin's Tomb | All the Fellowship. (i) |
Play the next scenario. |
Game over. |
| Khazad-dûm | All the Fellowship. (i) |
Play the next scenario. |
Game over. |
| Flight to Lothlorien | All the Fellowship, plus Haldir and Elves. |
Play "To the Rescue". All members receive Elven Cloaks. |
Play "Amon Hen". |
| Amon Hen | All the Fellowship. |
Play "Warg Attack" (A). |
Play "Warg Attack" (A). |
| Warg Attack (A) | 6, 7, 9 mounted, plus 3, 4, 8 on foot, plus Théoden and Riders. |
If any of 6, 7, 8, 9 have defence 5 or lower, they gain armour unless they already wear it. Play "Deeping Wall". |
If any of 6, 7, 8, 9 have defence 5 or lower, they gain
armour unless they already wear it. |
| To the Rescue | 6, 8 and 9. (i) |
Play "Capture the Halflings". |
Play "Capture the Halflings". |
| Capture the Halflings | 3, 4, 5 and 7 in Group 1 and 6, 8 and 9 in Group 2. (i) |
Play "Warg Attack" (B). |
Play "The Wrath of Rohan". |
| Warg Attack (B) | 6, 7, 9 mounted, plus 8 on foot, plus Théoden and Riders. |
If any of 6, 7, 8, 9 have defence 5 or lower, they gain armour unless they already wear it. Play "Deeping Wall". |
If any of 6, 7, 8, 9 have defence 5 or lower, they gain
armour unless they already wear it. |
| The Wrath of Rohan | 3 and 4, plus Éomer and Riders. |
If any of 6, 7, 8, 9 have defence 5 or lower, they gain armour unless they already wear it. Play "Deeping Wall". |
If any of 6, 7, 8, 9 have defence 5 or lower, they gain
armour unless they already wear it. |
| Deeping Wall | 6, 7, 8 and 9, plus Haldir and Elves. (i) |
Play the next scenario. |
Play the next scenario. |
| Gateway | 6, 7, 8, and 9, plus Gamling and Haldir. (i) |
Play the next scenario. |
Play the next scenario. |
| Théoden Rides Out | 6, 7, 8, and 9, plus Gamling and Haldir. |
Play the next scenario. |
Play the next scenario. |
| The Relief of Helm's Deep | 5, 6, 7, 8 and 9, plus Théoden and Gamling. If Gandalf the Grey died in "Khazad-dûm" he will return here as Gandalf the White. |
Play the next scenario. |
Game over. |
| Isengard | 3, 4, 5, 6, 7, 8 and 9, plus Théoden, Gamling and Treebeard. |
Play the next scenario. |
Play the next scenario. |
| Ambush in Ithilien | 1 and 2, plus Faramir, Damrod and Rangers of Gondor. |
Play the next scenario. |
Game over. |
| Osgiliath | 1 and 2, plus Faramir, Damrod and Rangers of Gondor. |
Start The Return of The King Campaign Tree.. |
Game over. |
(i) No Wounds, Might, Will or Fate are replenished between scenarios. |
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| Campaign Tree 3: The Return of The King Numbers correspond to members of the Fellowship |
|||
| Scenario Played | Members of Fellowship Present |
Win |
Lose |
| In the Clutches of Shelob | 1 and 2. (a) (i) |
Play the next scenario. |
Game over. |
| The White Rider | 5 mounted, plus Faramir mounted and Knights of Minas Tirith. (b) (ii) |
Play the next scenario. |
Play the next scenario. |
| Minas Tirith | 4 in armour, 5 plus Gondorians. (b) (iii) |
Play the next scenario. |
Play the next scenario. |
| The Charge of the Rohirrim | 3 and Éomer, Théoden, Gamling, Éowen and Riders of Rohan. (b) (iv) |
Play the next scenario. |
Play the next scenario. |
| The Fate of Théoden | 3, Théoden and Éowen. (b) (c) (iv) |
Play the next scenario. |
Play the next scenario. |
| The Army of the Dead | 6, 7, 8, and 9, plus the King of the Dead and Warriors of the Dead. (b) (v) |
Play the next scenario. Hero 6 receives heavy armour (gains +1 Defence). |
Play the next scenario. Hero 6 receives heavy armour (gains +1 Defence). |
| The Battle of Pelennor Fields | 3, 4, 5, 6, 7, 8 and 9, plus Riders of Rohan, Gondorians, the King of the Dead and the Warriors of the Dead. (b) |
Play the next scenario. |
Play the next scenario. |
| The Tower of Cirith Ungol | 1 and 2, plus Shagrat and Mordor Uruk-hai. (a) (vi) |
Play the next scenario. |
Play the next scenario. |
| The Black Gate Opens | All of the Fellowship, plus Éomer, Gamling, Riders of Rohan and Warriors of Minas Tirith. (a) |
Victory! |
Defeat! |
(i) The "Not here, not so close
to the Eye" rule applies to the Ringbearer. The companion is subject
to the rules for Sam, providing the Fellowship entered Lothlorien. (a) The Ringbearer and companion have little time to
recover between scenarios. As a result, the only things they can recover
between games are Wounds. Any points of Might, Will or Fate are lost for
the rest of the campaign. |
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The third part of the article discusses some strategic tips for how to get the best out of a Fantasy Fellowship and gives a few examples of different Fellowships.
Next:
Sample Fellowships
Previous:
Assembling A Fantasy Fellowship
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