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Fantasy Fellowship
ALTERNATIVE TIME-LINES IN MIDDLE-EARTH


Page: 1|2|3

Faramir returns to Osgiliath

PART TWO: THE CAMPAIGN TREES

Once you have assembled a Fantasy Fellowship you will need to guide them through a number of scenarios in order to tell the tale of their adventures through Middle-earth in their quest to destroy the One Ring. The precise scenarios played will depend on who you have chosen to be your Ringbearer. If you have selected either Frodo or Bilbo then follow Campaign Tree 1. If you have selected Isildur to be the Ringbearer then follow Campaign Tree 2.

Campaign Tree 1: Frodo Baggins or Bilbo Baggins
Numbers correspond to members of the Fellowship
Scenario Played Members of Fellowship Present Win Lose
Flight to the Ferry

1, 2, 3 and 4. All unarmed.

Play the next scenario.

Game over.

Escape from Bree

1, 2, 3 and 4 unarmed, plus 6 armed.

Play the next scenario.

Game over.

Ambush on the way to Weathertop

1, 2, 3 and 4 unarmed, plus 6 armed.

Play the next scenario. 1, 2, 3 and 4 receive weapons.

Game over.

Weathertop

1, 2, 3, 4 and 6.

Play the next scenario

Game over.

Ford of Bruinen

1, 2, 3, 4 and 6, plus Arwen.

Play the next scenario. Frodo gains Sting and mithril coat if Bilbo is not present.

Game over.

Watcher in the Water

All the Fellowship.

Play the next scenario.

Game over.

Balin's Tomb

All the Fellowship. (i)

Play the next scenario.

Game over.

Khazad-dûm

All the Fellowship. (a) (i)

Play the next scenario.

Game over.

Flight to Lothlorien

All the Fellowship, plus Haldir and Elves.

Play "To the Rescue". All members receive Elven cloaks.

Play "Amon Hen".

Amon Hen

All the Fellowship.

Play "Warg Attack" (A).

Play "Warg Attack" (A).

Warg Attack (A)

6, 7, 9 mounted, plus 3, 4, 8 on foot, plus Théoden and Riders.

If any of 6, 7, 8, 9 have defence 5 or lower, they gain armour unless they already wear it. Play "Deeping Wall".

If any of 6, 7, 8, 9 have defence 5 or lower, they gain armour unless they already wear it.
Play "Deeping Wall".

To the Rescue

6, 8 and 9. (i)

Play "Capture the Halflings".

Play "Capture the Halflings".

Capture the Halflings

3, 4, 5 and 7 in Group 1 and 6, 8 and 9 in Group 2. (i)

Play "Warg Attack" (B).

Play "The Wrath of Rohan".

Warg Attack (B)

6, 7, 9 mounted, plus 8 on foot, plus Théoden and Riders.

If any of 6, 7, 8, 9 have defence 5 or lower, they gain armour unless they already wear it. Play "Deeping Wall".

If any of 6, 7, 8, 9 have defence 5 or lower, they gain armour unless they already wear it.
Play "Deeping Wall".

The Wrath of Rohan

3 and 4, plus Éomer and Riders.

If any of 6, 7, 8, 9 have defence 5 or lower, they gain armour unless they already wear it. Play "Deeping Wall".

If any of 6, 7, 8, 9 have defence 5 or lower, they gain armour unless they already wear it.
Play "Deeping Wall".

Deeping Wall

6, 7, 8 and 9, plus Haldir and Elves. (i)

Play the next scenario.

Play the next scenario.

Gateway

6, 7, 8, and 9, plus Gamling and Haldir. (i)

Play the next scenario.

Play the next scenario.

Théoden Rides Out

6, 7, 8, and 9, plus Gamling and Haldir.

Play the next scenario.

Play the next scenario.

The Relief of Helm's Deep

5, 6, 7, 8 and 9, plus Théoden and Gamling. If Gandalf the Grey died in "Khazad-dûm" he will return here as Gandalf the White.

Play the next scenario.

Game over.

Isengard

3, 4, 5, 6, 7, 8 and 9, plus Théoden, Gamling and Treebeard.

Play the next scenario.

Play the next scenario.

Ambush in Ithilien

1 and 2, plus Faramir, Damrod and Rangers of Gondor.

Play the next scenario.

Game over.

Osgiliath

1 and 2, plus Faramir, Damrod and Rangers of Gondor.

Start The Return of The King Campaign Tree..

Game over.

(i) No Wounds, Might, Will or Fate are replenished between scenarios.

 

Campaign Tree 2: Isildur
Numbers correspond to members of the Fellowship
Scenario Played Members of Fellowship Present Win Lose
The Last Alliance

1 and 2, plus Gil-galad, Elendil, Men and Elves.

Play the next scenario.

Game over.

Sauron Unleashed

1 and 2, plus Gil-galad, Elendil, Men and Elves.

Play the next scenario.

Game over.

Gladden Fields

1 plus Men.

Play the next scenario.

Game over.

Ambush on the Road to Rivendell

1 mounted.

Play the next scenario

Game over.

Balin's Tomb

All the Fellowship. (i)

Play the next scenario.

Game over.

Khazad-dûm

All the Fellowship. (i)

Play the next scenario.

Game over.

Flight to Lothlorien

All the Fellowship, plus Haldir and Elves.

Play "To the Rescue". All members receive Elven Cloaks.

Play "Amon Hen".

Amon Hen

All the Fellowship.

Play "Warg Attack" (A).

Play "Warg Attack" (A).

Warg Attack (A)

6, 7, 9 mounted, plus 3, 4, 8 on foot, plus Théoden and Riders.

If any of 6, 7, 8, 9 have defence 5 or lower, they gain armour unless they already wear it. Play "Deeping Wall".

If any of 6, 7, 8, 9 have defence 5 or lower, they gain armour unless they already wear it.
Play "Deeping Wall".

To the Rescue

6, 8 and 9. (i)

Play "Capture the Halflings".

Play "Capture the Halflings".

Capture the Halflings

3, 4, 5 and 7 in Group 1 and 6, 8 and 9 in Group 2. (i)

Play "Warg Attack" (B).

Play "The Wrath of Rohan".

Warg Attack (B)

6, 7, 9 mounted, plus 8 on foot, plus Théoden and Riders.

If any of 6, 7, 8, 9 have defence 5 or lower, they gain armour unless they already wear it. Play "Deeping Wall".

If any of 6, 7, 8, 9 have defence 5 or lower, they gain armour unless they already wear it.
Play "Deeping Wall".

The Wrath of Rohan

3 and 4, plus Éomer and Riders.

If any of 6, 7, 8, 9 have defence 5 or lower, they gain armour unless they already wear it. Play "Deeping Wall".

If any of 6, 7, 8, 9 have defence 5 or lower, they gain armour unless they already wear it.
Play "Deeping Wall".

Deeping Wall

6, 7, 8 and 9, plus Haldir and Elves. (i)

Play the next scenario.

Play the next scenario.

Gateway

6, 7, 8, and 9, plus Gamling and Haldir. (i)

Play the next scenario.

Play the next scenario.

Théoden Rides Out

6, 7, 8, and 9, plus Gamling and Haldir.

Play the next scenario.

Play the next scenario.

The Relief of Helm's Deep

5, 6, 7, 8 and 9, plus Théoden and Gamling. If Gandalf the Grey died in "Khazad-dûm" he will return here as Gandalf the White.

Play the next scenario.

Game over.

Isengard

3, 4, 5, 6, 7, 8 and 9, plus Théoden, Gamling and Treebeard.

Play the next scenario.

Play the next scenario.

Ambush in Ithilien

1 and 2, plus Faramir, Damrod and Rangers of Gondor.

Play the next scenario.

Game over.

Osgiliath

1 and 2, plus Faramir, Damrod and Rangers of Gondor.

Start The Return of The King Campaign Tree..

Game over.

(i) No Wounds, Might, Will or Fate are replenished between scenarios.

 

Campaign Tree 3: The Return of The King
Numbers correspond to members of the Fellowship
Scenario Played

Members of Fellowship Present

Win

Lose

In the Clutches of Shelob

1 and 2. (a) (i)

Play the next scenario.

Game over.

The White Rider

5 mounted, plus Faramir mounted and Knights of Minas Tirith. (b) (ii)

Play the next scenario.

Play the next scenario.

Minas Tirith

4 in armour, 5 plus Gondorians. (b) (iii)

Play the next scenario.

Play the next scenario.

The Charge of the Rohirrim

3 and Éomer, Théoden, Gamling, Éowen and Riders of Rohan. (b) (iv)

Play the next scenario.

Play the next scenario.

The Fate of Théoden

3, Théoden and Éowen. (b) (c) (iv)

Play the next scenario.

Play the next scenario.

The Army of the Dead

6, 7, 8, and 9, plus the King of the Dead and Warriors of the Dead. (b) (v)

Play the next scenario. Hero 6 receives heavy armour (gains +1 Defence).

Play the next scenario. Hero 6 receives heavy armour (gains +1 Defence).

The Battle of Pelennor Fields

3, 4, 5, 6, 7, 8 and 9, plus Riders of Rohan, Gondorians, the King of the Dead and the Warriors of the Dead. (b)

Play the next scenario.

Play the next scenario.

The Tower of Cirith Ungol

1 and 2, plus Shagrat and Mordor Uruk-hai. (a) (vi)

Play the next scenario.

Play the next scenario.

The Black Gate Opens

All of the Fellowship, plus Éomer, Gamling, Riders of Rohan and Warriors of Minas Tirith. (a)

Victory!

Defeat!

(i) The "Not here, not so close to the Eye" rule applies to the Ringbearer. The companion is subject to the rules for Sam, providing the Fellowship entered Lothlorien.
(ii) As an optional rule, you could try playing the "Pride of Gondor" scenario. If you do, the "Captain Faramir is wounded" rule does not apply.
(iii) The option of taking armour for Hero 4 only applies if they would normally be allowed armour in their wargear list.
(iv) Hero 3 will start mounted if he has the option in his wargear list. If not, he will start as a passenger on Éowyn's horse.
(v) Only Aragorn will bear Anduril. If Aragorn is not present in the force his replacement will not bear the Flame of the West.
(vi) The Ringbearer is assumed to have had his armour taken from him. If the Ringbearer is Isildur reduce his defence by 2. The "Samwise the Brave" rule applies to the companion.

(a) The Ringbearer and companion have little time to recover between scenarios. As a result, the only things they can recover between games are Wounds. Any points of Might, Will or Fate are lost for the rest of the campaign.
(b) These scenarios are all linked into the Battle of Pelennor Fields. As a result, there is no time to replenish any Wounds, Might, Will or Fate lost between games.
(c) If Théoden is victorious against the Ringwraith in this scenario, he will be present for the "Black Gate Opens". If this occurs, he will be subject to rule (b).

The third part of the article discusses some strategic tips for how to get the best out of a Fantasy Fellowship and gives a few examples of different Fellowships.

Next: Sample Fellowships
Previous: Assembling A Fantasy Fellowship

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Copyright © Games Workshop Limited 2008 excepting all materials pertaining to the New Line theatrical productions: The Watcher logo, The Fellowship of the Ring; The Two Towers; and The Return of The King which are © MMVIII New Line Productions, Inc. All Rights Reserved. The Lord of The Rings, The Fellowship of The Ring, The Two Towers, The Return of The King and the names of the characters, items, events and places therein are trademarks of The Saul Zaentz Company d/b/a Tolkien Enterprises under license to New Line Productions, Inc. and Games Workshop Ltd. All Rights Reserved. Games Workshop, the Games Workshop logo, Warhammer and the Warhammer 40,000 device are either ®, TM and/or © Games Workshop Ltd 2000-2008, variably registered in the UK and other countries around the world. All Rights Reserved.




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