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Wrong Turn
A SCENARIO FOR THE LORD OF THE RINGS

The Mines of Moria are vast and dark - both excellent conditions for getting lost! Even Gandalf, with all his wisdom, doubts the route he leads the Fellowship through.

DESCRIPTION

Too late! The Fellowship have learned they have taken a wrong turn and must double back. Further complicating matters Moria Goblins, and something far larger and more foul, are on their heels!

PARTICIPANTS

The Free Peoples: The full Fellowship.

The Forces of Darkness: Consist of 10 Moria Goblins with bows, 20 Moria Goblins with shields or spears and 1 Cave Troll with hammer and troll chain.

Scenario MapLAYOUT

On a table 4' x 4' or larger, set up a number of ruins that make rough pathways and disrupt line of sight.

STARTING POSITIONS

The Fellowship are placed within 4 inches of the edge of the table as indicated on the map.

Once the Fellowship have set up roll a D6. On a roll of a 1-4 place up to ten models of your choice on area 1 as shown on the map. The models must set up touching the edge of the table starting in the middle and with all the model's bases touching, spread out from there. On a roll of 5-6 place up to ten models of your choice on area 2 or 3 (your choice) as shown on the map. The models must be set up touching the edge of the board starting in the middle and with all the model's bases touching, spread out from there. After the models are set up they can move as normal.

OBJECTIVES

The Fellowship must get at least 3 of their models across the line marked on the map. Once three different models have crossed they must make their way back to the entrance (area 4) and off the board.

If the Fellowship manage to get at least half of their own off the table they win. Note that you must first get at least 3 models across the line as shown on the map!

The Forces of Darkness win if at least half the Fellowship is killed. If Frodo is killed then it is an automatic win for the Evil side.

The maze of MoriaThe maze of MoriaThe maze of Moria
Moria - An easy place to get lost in.

SPECIAL RULES

• None of the members of the Fellowship have any Elven cloaks.

• At the beginning of every Evil players turn, they will roll a D6. On a 1-3 they may bring in 10 models of their choosing onto the board by area 1. On a roll of 4 they may bring in 10 models of their choosing onto the board by area 2. On a roll of 5 they may bring in 10 models of their choosing onto the board by area 3. On a roll of 6 they may bring in 10 models of their choosing onto the board by area 4.

The models must set up touching the edge of the board starting in the middle and with all the model's bases touching, spread out from there. After the models are set up they can move as normal.

• At the start of turn four and every turn afterwards the Evil side may bring up to ten models at a time that have been previously killed in combat back onto the table by the method explained above. In this way you can continue to bring on "reinforcements" to represent the endless Goblin hordes of Moria.

• At any one time the Forces of Darkness can only have 31 models on the table.

Related Articles:
Trapped Scenario | The Rescue of Thrár Scenario
The Second Hall Scenario | Gaming in Moria | Moria Tactics

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