High Elf Warriors hold back the Goblin hordes.

he army is led by the new High Elf general on horseback who runs alongside a unit of Silverhelms. Aside from that, a set of the special characters, Korhil, Caradryan, and Alith Anar were also painted up to go with our units of White Lions, Phoenix Guard, and Shadow Walkers respectively.

hen it came to army composition, we wanted to showcase the fact that you need fewer Core units in the army while having more Special units at your disposal. We opted for smaller, elite units of the Special choices, banking on the fact that their ability to always strike first would often make up for their fewer number of ranks. The Swordmasters don't even have command, as we figured they would be an awesome screen for our bolt throwers and archers. Any enemy who wants to charge into 10, WS5, S5 Attacks had better think twice! The force is pretty balanced, with some shooting units, some defensive units and some all-out, fast, offensive units. The only weakness we perceive in the force is the lack of spellcasters, but once the High Elf Mage boxed set and those dragons come out, I'm sure we'll remedy that.
A Sun Dragon from the Games Workshop Studio Army.

ith all the hustle and bustle of the Games Day season, we haven't gotten a chance to thoroughly playtest our army. That's something I'm sure we'll tend to now that things have died down a bit. I can certainly see it giving fits to close-combat armies that depend on powerful charging units, like Bretonnians or Mortal Chaos armies. The Always Strike First rule is certainly an extremely powerful asset to the High Elves. The only armies that have us worried are the shooty ones. A Dwarf or Empire gun-line that strives to not engage the High Elves on their own terms and picks away at their T3 units with massed missile fire could be tricky, but I suppose that's what Dragons, Cavalry and Chariots are for.
The next two pages contain larger pictures of all the models in this fantastic High Elves army.
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