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Chaos Warriors have fooled a rival Chaos warband into a decoy battle to force them to leave their monolith barely guarded by Cultists for a brief period of time. A small force of Chaos Warriors has been sent to surprise the Cultist guards. To desecrate the monolith of their rival gods, the Chaos Warriors must get close enough strike a powerful blow against it.
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No Routing! Both sides involved in this battle are fanatically devoted to the completion of their goals and will fight to the absolute death before giving up and running away. Neither side is subject to Rout tests in this scenario. Cultists Are Frail. Since these individuals survive on what they can scrounge up in the wastes, they are not the fittest or strongest of foes – they rely upon strength in numbers! So when you roll to damage a Cultist, add +1 to the Damage roll. Use the stats below to represent the Cultists and whatever appropriate models you have on hand (we used our Marauders).
Arcane Bolt. The Cultists can tap into the power of the monolith once during each of their shooting phases. Count how many Cultists are in base-to-base contact with the monolith (and not engaged in combat) and consult the chart below to generate the "to hit" roll for the bolt.
If you successfully summon a bolt, direct it at any Chaos Warrior on the board, even if they are in close combat. This Chaos Warrior sustains an automatic S6 hit with no Saving throw. If there are Cultists in base-to-base contact with the Chaos Warrior that was struck, then they too are hit by the bolt! As you can see, the more Cultists you devote to summon the bolt, the higher the chance of it actually happening. However, such power has a cost... if a bolt is summoned, roll a D6 against each Cultist in contact with the monolith, applying the very same "to hit" roll used to blast the Chaos Warrior. For each roll that succeeds, remove a Cultist touching the monolith from play. They have been completely drained by the hungering power of the monolith! Desecrating the Monolith. The powers of Chaos are fickle. Allowing a rival to deface an icon is enough to cause a power to abandon its followers. A Chaos Warrior must be in base-to-base contact with the monolith in order to attack it. He will desecrate the monolith if he can roll a 3 or higher against it on a D6 (one roll per model in combat). This represents a sufficiently powerful blow to permanently mar the monolith and offend its patron power. |
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Chaos Warriors



This
scenario uses the special rules detailed below: