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Tzeentch

Lord of TzeentchTZEENTCH, THE CHANGER OF WAYS
Tzeentch is the Changer of the Ways, and change is the essence of Chaos itself, as well as of the ever-mutating energy that is known to mortals as magic. Also known as Tchar among the barbarians of the north, Chen in the exotic east and Shunch in the steaming jungles of the south, his name is always a byword for change. Everywhere, though, he is the Great Schemer, a subtle manipulator with an all-encompassing knowledge. His plans are inevitably convoluted and vast, spanning across untold aeons, inexplicable and contradictory to all mortal minds. He is the Puppet Master, pulling the strings of Fate and controlling the destiny of his followers and enemies alike. Tzeentch does not have a single form, normally manifesting himself as a cloud of light that constantly changes colour. His symbol is often a representation of the writhing serpent of change, and his daemons and champions are frequently gifted with eerie bird-like beaks, claws and multi-coloured feathers. Their skin and armour is in constant flow, changing shape and colour, forming grotesque cackling faces that mock their opponents, always repeating their words with new and disturbing nuances.

The Hordes of Change

Tzeentch
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Tzeentch gifts those who honour him with superior magical powers that they craftily use to bend reality to their will. Among the northern tribes, shamans pray to him, asking for predominance over the warrior-chieftains and fortune in all their magical endeavours. Ultimately they will receive the gift of mutation far beyond others, or that when that time comes they will accept it with ecstatic abandon. In the Empire and the other kingdoms of Man, worshippers of Tzeentch gather in secret covens by which they use every means to increase their own personal standing and to expand the influence of their patron. The ones who are most vulnerable to the lure of the Great Mutator are wizards, scholars and other educated individuals who thirst for more knowledge and ultimately for power. These sects are normally led by a Magister, the most powerful sorcerer among the members, and divided into many different levels of affiliation. They are so secretive and complex that the only one who knows the identity of all the cultists is the Magister himself.

Few of the followers of Tzeentch can reach the end of the long road that leads to the title of Champion, but those few that do, become the most awesome of all Champions of the Dark Gods. They are blessed with both exceptional warrior skills and the mighty magical powers of the Lord of Magic. This deadly combination makes them very dangerous foes – cunning leaders and awesome warriors who command their armies with unerring prescience. How is it possible to defeat an opponent who seems to know your every move in advance?

Making a Tzeentch Monolith

Making a Tzeentch Monolith TerrainIn this article we show you how to make a monolith dedicated to the powers of Tzeentch.
Painting Warriors of Tzeentch

Painting Warriors of Tzeentch PaintingThis article shows how to paint your Chaos Warriors in the livery of the Lord of Change.
Armies of Tzeentch

Armies of Tzeentch Army BuildingPresented below is what a mortal Tzeentch "core army," without any Magic Items, could consist of.
Tzeentch Magic Cards

Tzeentch Magic Cards GamingThese magic cards have been created to use as gaming aids so that you don't need to keep notes or keep referring to the Warhammer rulebook.
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