
Tallarn is
a harsh planet, with endless sulphurous deserts and constant raging sandstorms.
It was the site of the largest tank battle during the Horus Heresy, the grave
of thousands of Chaos heretics, and the home of some of the hardiest warriors
in the Imperial Guard - the Tallarn Desert Raiders.
The world of Tallarn was once a fertile planet bathed in the gentle orange light of its twin suns. Oceans, plains and lush jungles covered its surface, and its people prospered. All of this ended during the Horus Heresy.
The Tallarn are mobile guerrilla fighters, evasive and opportunistic. They are especially well-known for their hard-fighting Sentinel squadrons and are masters of hit-and-run warfare. Tallarn are all accomplished riders, often they will use riding mounts to move from battle to battle, dismounting only when they are close to the enemy and wish to employ stealth. Once the enemy are sighted the Tallarn will stalk them relying on their practiced marksmanship and lighting-quick curved knives to achieve victory.
If
you wish simply to add units of
Tallarn Desert Raiders to a standard Imperial
Guard force, we recommend you make use of
the following
doctrines:
- Priests
- Hardened Fighters
- Rough Rider squadrons
- Light Infantry
- Sharpshooters
Preferred special weapon: Plasman gun
Preferred heavy weapon: Missile launcher
