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Now, it's time to use your fully assembled (and partially painted) Lizardmen Saurus Warriors and Skinks to play a small-scale game of Warhammer!
The Lizardmen player needs a handful of models. For this battle, he'll need five Saurus Warrior models with shields and eight Skink Skirmishers with blowpipes. See p. 60 of the Lizardmen Army book for the stats for these warriors. The Attacking player in this scenario needs to gather 200 points of Troops from any army he has in his collection. He will also need a Champion model. However, the Attacker cannot take any of the following: Special Characters, Heroes, War Machines, Chariots, Mounted Troops, or Flyers. Now that you have the forces set for each player, read the story below to get your mind ready for battle and then follow the guidelines to play The Heist. Have fun!
A
distant, echoing roar rolled over Teoqual's ears, and he paused in readiness.
He flicked his blue tongue, tasting the air. After a moment's silence, he let
out a shrill chirruping call and cocked his head to the side, listening. A low,
rumbling growl thundered across the water from further up the bank to answer
him. Recognizing the resonating attack command of Scar-Veteran Bok-Ax, he slipped
silently through the water towards the Warriors of Chaos. Barely a ripple disturbed
the water's surface as he and his Skink spawn-kin approached their enemies swiftly.
As he rose from the water in the shallows, Tenoqual pulled a long dart from his Salamander-skin armband, its tip smeared with a dark green resin, and pushed the dart into the mouth of his blowpipe.
Excerpt taken from "War Against Chaos,"
pp. 20-21, Warhammer Armies: Lizardmen
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This scenario uses the special rules detailed below:
Hiding the Lodestone. The Lodestone, an enchanted magic-draining device, must be hidden somewhere inside the Lizardmen pyramid. One Attacking model is chosen for this mission in secret and recorded on a spare piece of paper. This record must be created before the deployment of any Attacking troops. The selected model may not pass the Lodestone to another model. He was the only one considered capable enough to be trusted with this dangerous task. The only way to make sure that the secret mission will succeed is to slay any enemy that might take notice. That means the Attacker must put ALL of the Saurus Warrior models to the sword. If the Attacking model is killed while holding the Lodestone, the scenario ends and the Lizardmen win.
Each player takes a turn placing a Loot counter inside the pyramid. There are eight Loot counters in total. Once the game begins, only one Loot counter may be carried by a model. If a model gets a Knocked Down result in close combat, he drops the counter. If another model moves over the dropped counter, that model may stop to pick it up. However, the model must end its movement over the Loot counter. The rest of its movement for that turn is lost. If the Lodestone is placed but all the Attackers are killed, the Lizardmen win the scenario. If the Lodestone is not placed but the Attackers make it off the table with the gold, the game is a draw. |
Next:
Building a Core Army
Previous: Painting
Skink Skirmishers



Jungle
Fighters. The Skinks start the game with hidden counters (pennies
will do) placed next to the miniatures. These models count as Hiding
(see p. 243, Warhammer rulebook) with the following changes: if a Skink
moves or fires its blowpipe within 3" of an enemy model, the Skink
loses the Hidden counter and can be attacked in the following turn. Any
exposed Skink automatically regains its hidden status at the beginning
of its next turn as long as the Skink is not in combat.
Grabbing
the Loot. Inside the pyramid is a great pile of gold and precious
stones. There is too much gold for a team of pack mules, let alone a single
strong warrior, to carry. However, a few individuals can grab what they
can, stuffing the treasure into pockets, sacks, or even swallowing a gem
or two.