The servants of Quetzl are tough and warlike, as befits the chosen of the Warrior God. Quetzl is venerated amongst the pantheon of Lizardmen deities as the protector, and Lizardmen spawned under his influence are gifted with great bony protrusions and especially thick hides. Those who have faced them in battle claim to have seen arrows and crossbow bolts splinter and snap upon their scales.
A number of accounts have been uncovered that speak of Saurus warriors with huge bony crests upon their heads, yet some believe these eye-witnesses are referring not to Lizardmen spawned under the sign of Quetzl, but instead have seen the Temple Guard - huge and stoic warriors that protect the Slann Mage-Priests. Only a handful of accounts represent what is believed to be true sightings of the Protector God's children, and these sport not just bony crests, but spines and protrusions all over their bodies. If some accounts are to be believed, these Saurus might appear to be adorned in an entire suit of bony armour, though such accounts may very well be stretching credulity rather too thin for the academic instincts of most scholars.
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In his writings on his expedition to Lustria, entitled 'In the Garden of the Gods', the noted mage of the Jade College, Cyrston von Danling, states that he witnessed a punitive raid by a force of Lizardmen upon Port Reaver. The defenders scrambled to man their defences and eventually made ready a number of artillery pieces, which they brought to bear upon the attacking Saurus. A cannon ball from the first volley apparently struck the Lizardmen's leader, a mighty Saurus mounted upon the back of a hissing Cold One. As the missile struck, an explosion of multi-hued light burst around the Saurus, blinding many with its dazzling brilliance. The Saurus was quite unharmed, the cannon ball having been dissolved to nothing by some magical means. Von Danling states that his own magical sight afforded him a view of the event that those not gifted with the mage's skills were unaware of. According to him, a ghostlike, clawed hand seemed to manifest before the Saurus and physically block the cannonball, transmutating it from mundane matter into the very stuff of magic, whereby it dissipated upon the arcane winds. Von Danling claims to have felt the presence of a being of immeasurable power, if only for an instant. In that split second he felt utterly humbled and insignificant before a presence of incalculable age and power. Of course, he states he was in the presence of the Old One Quetzl. Most believe that the noted wizard von Danling had spent too long in the sun.
USING A SACRED HOST OF QUETZL
A Lizardmen army (not a Southlands army) may be taken as a Sacred Host of Quetzl using the following amendments:
- All units and characters that may take a Sacred Spawning must bear the Sacred Spawning of Quetzl. Core units with this blessing stay Core, but if given a second Sacred Spawning are moved to Special.
- Skink Skirmishers and characters must purchase the Sacred Spawning of Quetzl for +5 points per unit, and +5 points per character, which gives them a Scaly Skin Save of 6.
- Skink Priests in a Sacred Host of Quetzl can only take their spells from the Lore of Death.
Click on the plaques below to find out about the sacred hosts of each god: |
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