The Lizardmen worship the deity Tepok as the feathered Serpent God of the air and of sacred places, a powerful symbol of protection against harmful magic. The being is frequently referred to as 'inscrutable', a characteristic manifested in its followers, who exhibit an air of mysterious otherworldliness. The feathered serpent totem-creature is believed to refer to the Quoatl, a mythical creature said to be a bizarre hybrid of serpent and bird, at times represented as a huge snake covered with brightly coloured feathers, at others as a snake with wide, feathered pinions. These feathers are invariably represented as purple or deep blue, or a combination of the two, and it has been reported by returning explorers that some Lizardmen sport feathers of this colour as a mark of rank or role, though most scholars refuse to believe they are from an actual Quoatl, for surely such a creature must be extremely rare, if it even exists at all.
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Interestingly, the Chronicle of Hexoatl seems to suggest that the Children of Tepok will return at the next conjunction of the Fire Star, to oppose once more the Dark Ones who would despoil the lands of Lustria of its treasures. The configuration has recently occurred, so it may be that a Host of Tepok again walks the land.
USING A SACRED HOST OF TEPOK
A Lizardmen army (not a Southlands army) may be taken as a Sacred Host of Tepok using the following amendments:
- All units and characters that may take a Sacred Spawning must bear the Sacred Spawning of Tepok. Core units with this blessing stay Core, but if given a second Sacred Spawning are moved to Special.
- Skink Skirmishers and characters must purchase the Sacred Spawning of Tepok for +20 points per unit, and +20 points per character, granting them Magic Resistance (1).
- Skink Priests in a Sacred Host of Tepok are only allowed to take their spells from the Lore of Light.
Click on the plaques below to find out about the sacred hosts of each god: |
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Related Links:
Lizardmen Reference Sheet | Lizardmen
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