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Run Through the Jungle
CAMPAIGNING IN THE NEW WORLD

Page: 1|2|3|4|5|6|7

The Beastmen head north
Drew's Beastmen head north.
TURN 1 - IT BEGINS!

As the player who rolled highest in the Army Deployment phase, Ken got to spend a Campaign Point (CP) first. Momentarily confused into thinking that a 5+ route was easier than a 2+ route, Ken spent the first of his 4 Campaign Points to move successfully to the Jungles of Despair.

Rule to Remember - Capturing Undefended Territories
Even though he wanted to, Ken was not allowed to place one of his Dwarf tokens on the Jungles of Despair territory immediately. With a Defence value (DV) of 0, the Jungle could only be claimed if Ken occupied it at the end of the campaign turn (p. 44 of Warhammer Realms: Lustria).

After Dave and Ty spent Campaign Points attempting (and failing) to move armies to the River Ford and the Coastal Encampment, respectively, Drew managed to push his way through the jungle to the temple-city of Pahuax. With a sturdy Defence value of 2, Pahuax held its own against the Beastmen for 2 more rounds before falling to Drew's powerful invaders.

Rule to Remember - Temple-city
We could not find Pahuax or Temple-city in the COTNW rules or the core node campaign rules, but we did find the entry for Temple-city in the Rise of Sotek campaign rules at the back of the Warhammer Realms: Lustria supplement (p. 56).

The forces of Chaos claim territory
The forces of Chaos investigate the Obsidian Column.
While Drew was busy battering the walls of the temple-city, Ken successfully moved to the Ziggurat of Dawn and staged a siege of his own. Dave made it to the River Ford (no free move) with one of his Ogre armies and spent his last Campaign Point to Dig for Gold with the other army. Ty spent his 2nd and 3rd Campaign Points sending his Nurgle followers to investigate the mysterious Obsidian Column and Digging for Gold in the Ruined Temple-city.

Rule to Remember - Dig for Gold
Dave accidentally Dug for Gold at the wrong point in time and jeopardized his territory. Dave accidentally dug when he spent his 3rd Campaign Point. The roll to see if you actually find gold occurs after the Spend Campaign Points phase, but before the Resolve Battles phase. Rolling to find gold too early could have inspired Ken to attack there and attempt to take the just-discovered treasures (p. 8 of the Conquest of the New World booklet).

With their 4th Campaign Points, Ken moved from the crushed Ziggurat of Dawn to the Head Monoliths of the Fallen Gods, Ty set his second army Digging for Gold at the Obsidian Column, and Drew successfully moved to the Monument of the Moon. Dave only had 3 Campaign Points, so he got to watch the other three players scoop up extra territories.

Campaign Turn 1
Campaign Turn One - Click to enlarge.
At the end of the turn, there were no battles to resolve, but many territories had been captured. In addition, both Dave and Ty had successfully found mounds of treasure. Dave found 19 Plunder Points (PP) digging in the Tomb of Gold, and Ty found 10 PP and 8PP in his two territories.

Rule to Remember - Capturing Defended Territories
As both Pahuax and the Ziggurat of Dawn were defended territories taken over by the expenditure of Campaign Points, their Defence values each got reduced by 1 to bring them down to DV 1 and DV 0, respectively (p. 46 of Warhammer Realms: Lustria).

We realized that Defence value chits or pins would have been useful. Keeping track of the Defensive Values of the settlements could get confusing, especially in a long campaign. Plus, it's cooler to have it on the map than in a campaign journal anyway!

END OF TURN 1 STANDINGS

Player Name

Action

Plunder Points Change

Final PPs

Ken

Subdue Ziggurat of Dawn (CPs)
Capture Jungle of Despair (end of turn)
Capture Head of Fallen Gods (end)

+10
+10
+10

70

Dave

Dig for Gold at Tomb of Gold

+19

69

Ty

Capture Obsidian Column (end of turn)
Dig for Gold at Ruined Temple
Dig for Gold at Obsidian Column

+30
+10
+8

68

Drew

Subdue Pahuax (CPs)
Capture Monument of the Moon (end)

+20
+20

100

Next: Campaign Turn 2
Previous: Introduction

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