![]() |
Drew's Beastmen head north. |
As the player who rolled highest in the Army Deployment phase, Ken got to spend a Campaign Point (CP) first. Momentarily confused into thinking that a 5+ route was easier than a 2+ route, Ken spent the first of his 4 Campaign Points to move successfully to the Jungles of Despair.
Rule
to Remember - Capturing Undefended Territories |
After Dave and Ty spent Campaign Points attempting (and failing) to move armies to the River Ford and the Coastal Encampment, respectively, Drew managed to push his way through the jungle to the temple-city of Pahuax. With a sturdy Defence value of 2, Pahuax held its own against the Beastmen for 2 more rounds before falling to Drew's powerful invaders.
Rule
to Remember - Temple-city |
![]() |
The forces of Chaos investigate the Obsidian Column. |
Rule
to Remember - Dig for Gold |
With their 4th Campaign Points, Ken moved from the crushed Ziggurat of Dawn to the Head Monoliths of the Fallen Gods, Ty set his second army Digging for Gold at the Obsidian Column, and Drew successfully moved to the Monument of the Moon. Dave only had 3 Campaign Points, so he got to watch the other three players scoop up extra territories.
![]() |
Campaign Turn One - Click to enlarge. |
Rule
to Remember - Capturing Defended Territories We realized that Defence value chits or pins would have been useful. Keeping track of the Defensive Values of the settlements could get confusing, especially in a long campaign. Plus, it's cooler to have it on the map than in a campaign journal anyway! |
END OF TURN 1 STANDINGS
Player Name |
Action |
Plunder Points Change |
Final PPs |
Ken |
Subdue Ziggurat of Dawn (CPs) |
+10 |
70 |
Dave |
Dig for Gold at Tomb of Gold |
+19 |
69 |
Ty |
Capture Obsidian Column (end of turn) |
+30 |
68 |
Drew |
Subdue Pahuax (CPs) |
+20 |
100 |
Next:
Campaign Turn 2
Previous: Introduction




