
SUMMER CAMPAIGN GUIDE
The summer of 2005 is destined to be a time of incredible Warhammer activity. All of the Games Workshop businesses around the world are focusing their attention on the jungles of Lustria and have been collaborating to create the most amazing gaming experience possible.
This year, the emphasis is on helping clubs and gaming groups organize and play their own Warhammer campaigns. With this focus in mind, Games Workshop has created a whole host of gaming resources for players.
With so much material being made available to players, it is easy to get overwhelmed or even confused by it. This article is here to help you wade through the swampy undergrowth of Lustria-related products and resources along with what you will need to maximize your Warhammer gaming this summer.
Warhammer Realms: Lustria |
Warhammer Realms: Lustria is where it all starts. This amazing 80-page supplement is a must for bold adventurers serious about seeking fame, glory, and – most importantly – treasure in the perilous jungles of Lustria. The pages of this valuable resource contain rules for fighting in the damp, dense undergrowth of the rain forest. Anyone wishing to explore the mysterious continent of Lustria will need these Jungle Fighting rules and will need to know how to organize their units into Loose Formations. This supplement also contains encounters and events that can affect battles taking place in the jungle and has a whole host of unique scenarios that can be used to play your games. In addition to all of this gaming material, Warhammer Realms: Lustria has a huge color section that details how to construct all kinds of Lustria terrain for the gaming group that wants to get serious about its campaigning this summer.
NODE CAMPAIGN
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A campaign map from the supplement. |
THE RISE OF SOTEK
Wait, there is even more! Besides providing all the rules you would ever need to make your own generic node campaign, Warhammer Realms: Lustria also contains "The Rise of Sotek." The Rise of Sotek is a ready-to-play, node-based campaign set in the tumultuous past of the Warhammer world – specifically, in the jungles of Lustria during the Age of Strife. This campaign uses the node-based rules and the Jungle Fighting rules found earlier in the book but also contains a few additions and changes to give the campaign that ancient Lustria flavor.
The Rise of Sotek map has added Lustria-specific locations (and the rules to go with them) like the Star Tower, Temple-Cities, and the Pyramid of the Heavens to give the map the proper geography of that era. The campaign also adds new rules and modifications to the core Lustria node-based rules to make the campaign as historically accurate as possible. Finally, the Rise of Sotek revolves around the ancient conflict between the Lizardmen and the Skaven, when many of the other civilizations of the Warhammer world were still in their infancy or were just not involved in this conflict.

The Lizardmen defend their jungle land from invaders.
The Conquest of The New World Supplement |
Since a global campaign that involved only the Lizardmen and Skaven would not go over too well with all of the devoted Warhammer players, Games Workshop developed the Conquest of the New World (COTNW) campaign supplement.
The Conquest of the New World is a ready-to-play node campaign that takes place on the continent of Lustria during another interesting period of Warhammer history. COTNW takes place in the Imperial year 1492 (over 1,000 years before the Storm of Chaos!) shortly after Marco Columbo's "discovery" of the New World. The COTNW campaign is all about the exploration of this new land and the race between all the denizens of the Old World to plunder its riches and claim territory as their own.
Like the Rise of Sotek, the Conquest of the New World node campaign uses the core rules found in Warhammer Realms: Lustria. Without these rules, the COTNW booklet will make some sense, but not enough to play a proper node campaign. Also like the Rise of Sotek, this campaign has a set of new locations, new rules, and new scenarios. It also contains the rules for three new mercenary units and ideas that can help you get all Warhammer armies involved in your COTNW campaign.
THE CONQUEST OF THE NEW WORLD WEBSITE
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The Conquest of The New World Website. |
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Lizardmen and the Skaven of Clan Pestilens battle it out in the jungles of Lustria. |
IN SUMMARY
- Warhammer Realms: Lustria contains the rules to create and play a node campaign. It also contains rules for playing Warhammer in jungles.
- The Rise of Sotek is a ready-to-play node campaign found in the Lustria book. This campaign has Lustria-specific rules and territories.
- Conquest of the New World is an additional supplement that contains another ready-to-play node campaign set in Lustria. This booklet contains new rules, units, territories, and scenarios.
- The global summer campaign website focuses on the Conquest of the New World campaign, but encourages Warhammer gaming of all kinds.
We hope that this explanation of the different products and resources related to the summer campaign season has been useful. At the end of the day, the summer campaign is all about Warhammer and having a good time playing against your friends in a campaign of your own design.
Related Articles:
Lustria Preview |
Lustria Miniatures Range | Conquest
of The New World
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