
MIGHTY EMPIRES HOUSE RULES
It's very easy for a gaming group to add extra rules to Mighty Empires to cover fun events in their campaign. We call such rules "house rules," and the only restriction on using them is that everyone in your group should agree to them before you play games under these rules.
On the following pages, we've included a few house rules from our own Mighty Empires campaign to give you an idea of what concepts your house rules can cover. The first page explores the house rules we developed for the unique markers and tiles that are included with the July 2007 issue of White Dwarf. The second page tackles the idea of additional battles and espionage (we really wanted to allow for assassins and spies in our campaign). Finally, we came up with house rules for using sea tiles, which we show you how to model later in this article. Keep checking back here as we'll be adding more examples of Mighty Empires house rules in the future!
Next: White Dwarf Tiles House Rules
