Sorry! Your browser is not compatible with our stylesheets.
We recommend that you download the latest version of Internet Explorer, Opera, Netscape/Mozilla/Firefox or Safari (Macintosh) to view the site as it should be. In the meantime the pages are laid out so that they can be read without formatting.


Online Store
White Dwarf
Events & Community
News
The Lord of The Rings
Warhammer
Warhammer 40,000
Mighty Empires
- Welcome! Please Login
specialist games | shopping | your site | site map

Beyond Mighty Empires
MIGHTY EMPIRES HOUSE RULES

Page: 1|2|3|4|5

WHITE DWARF TILE HOUSE RULES

The July 2007 issue of White DwarfThe July 2007 issue of White Dwarf includes two new Mighty Empires tiles and three new settlement markers. This sprue frame adds forked rivers to the Mighty Empires tile set. You'll find them very useful for splitting rivers up or joining two separate rivers together. These two tiles don't require any additional rules in order to use them – just add them to your set and have fun!

White Dwarf Mighty Empires SprueThe three new markers included with White Dwarf represent a Dwarf Brewery, an Orc Idol, and a Wizard's Tower. You can use these markers in two ways. The first and most straightforward way is to simply count them as mines. In this case, the revenue that they generate doesn't represent gold or diamonds dug from the ground, but rather beer from the Brewery, magical artefacts from the Wizard's Tower, and good old-fashioned Waaagh!-power from the Idol.

Alternatively, you can use the new markers as special and very rare things that can only be built by certain races. For example, only a player running a Dwarf empire could build the Brewery, and so on. Only one of the new markers can be built by an empire, and if the marker is captured by another race, then it is destroyed. In other words, a Dwarf player could build one Dwarf Brewery in their empire (and no more than one!), and should it ever be captured, then it is destroyed and cannot be built again.

If you go for the second option, then the following house rules apply to the new markers.

Dwarf Brewery

Dwarf Brewery Tile

Wizard's Tower

Wizard's Tower Tile

Orc Idol

Orc Idol Tile

DWARF BREWERY

May only be built by Dwarfs. In each battle you fight, you may pick one unit to have been fortified by a barrel or three of potent Dwarf beer. Roll a D6 to see what psychological effect the unit has fallen under.
1: Stupidity
2: Frenzy
3: Hatred (of all enemies)
4: Immune to Psychology
5: Stubborn
6: Unbreakable

WIZARD'S TOWER

May only be built by Empire or Bretonnians. In each battle, you receive one common magic item for free (see p. 122 of the Warhammer rulebook). Randomly determine which item you receive. You may give the item to any model that would be allowed to take it and is not already carrying their maximum allowance of magic items.

ORC IDOL

May only be built by Orc and Goblin armies. It allows the Orc and Goblin player to call on the Power of the Waaagh! two times in each battle, rather than only once.

Next: Additional Battles and Espionage
Previous: Introduction

TopGo To Top | GW Online > Warhammer > Mighty Empires > Mighty Empires House Rules
Games Workshop | Legal | Privacy Policy | Careers | Contact | Help | Accessibility | GW Portal
GW
 


Utilities
  •  
  •  Mail a Friend
  •   Printable Page