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Ambush on the Road to Rivendell
A "WHAT IF" SCENARIO FOR THE LORD OF THE RINGS

This scenario deals with what might have happened to Boromir on his long and perilous journey to Rivendell. In this scenario he travels through a wooded valley on a misty morning, and the forces of the evil Lord Sauron ambush him.

Boromir on Horse
Boromir fights his way through the ambush.
PARTICIPANTS

On the Good side there is Boromir mounted on his trusty steed. On the Evil side there are 20 Mordor Orcs led by an Orc Captain. Three of the Orc warriors are armed with bows and the rest with a mixture of swords and shields, spears or two-handed weapons.

POINTS MATCH

If you want to fight this ambush with different forces, the Good side gets to choose a Hero and the Evil side gets troops to the value of the Hero + 50% (with a maximum of 20% of the warriors armed with bows).

For example, if the Good side use a Hero with a value of 100 points, the Evil side gets to spend 150 points on its force.

Scenario MapLAYOUT

You will need an area of at least 48" (112cm) square. The area represents a road running through a lightly wooded valley (perfect ambush country). The road runs the length of the table from west to east, and the woods are on either side of the road.

STARTING POSITIONS

The Good side sets up first with the Hero starting on the road within 3" (7cm) of the board edge.

The Evil side then places its Force counters (see special rules for details) anywhere on the table that is out of sight of the Good forces.

OBJECTIVES

The Good side wins if the Hero escapes off the opposite edge to the one he started on.

The Evil side wins if they kill the Hero.

SPECIAL RULES

As the game is played on a misty morning, the Evil force starts the game represented by ten individually numbered counters (1-10). This represents the fact that in these conditions it would be very difficult to spot troops lying in ambush.

25mm round bases with numbers painted on them make great counters, although pieces of paper with numbers written on them will do.

Before the start of the game, the Evil player makes a note of which counters hold his troops. Each counter can hold between 0 and 6 troops. He keeps this information hidden from his opponent until during the game.

Download this scenario here: [PDF Document 107 Kb].

In order to download these documents you will need Acrobat Reader. Download it for free from the Adobe site.

Related Articles:
A Red Day at Pelennor Fields | Last Alliance Scenarios
The Rise of Minas Morgul | Gaming in Mordor | Mordor Tactics

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