These Warriors represent some of the forces that form Azghûr's raiding parties. The Evil player may use these new troops in this campaign and, with his opponent's consent, in other games as well. Other than these new Warriors, Azghûr's armies should be made up entirely of Moria Goblins – though each may include a single Cave Troll, if the Evil player wishes.
EVIL HEROES
|
Note: If you field Azghûr before the final scenario and he is slain, the Good player wins the campaign. Azghûr may leave any of the battle scenarios at any time by moving off any board edge. Wargear Special RulesBackstabber. The Scavenger King is at his most dangerous when his foe is cornered. When striking trapped models, he receives +1 to his rolls to wound. |
|||||||||||||||||||||||
EVIL WARRIORS
|
Roaming far and wide on the backs of sleek and savage Wargs, Goblin Ravagers form the scouts of Azghûr's army. In battle, the prowess of the Warg compensates a great deal for the Goblin's feeble skills, though as Wargs are fiercely independent creatures, the rider all too often finds himself thrown from the beast and into the dirt. Wargear
Special RulesUnruly Steed. Wargs often have different priorities to the Goblins that ride them, and are not averse to demonstrating this in a suitably violent way. Whenever a Ravager moves, the Evil player rolls a D6. On a roll of a '1', the Goblin has been thrown from his saddle and must make a Thrown Rider test – the Warg must instantly pass a Courage test to remain in play, exactly as if its rider had been slain. |
||||||||||||||||||||||||||||||||
|
Taking their lead from the one who rules them, Azghûr's followers carry all manner of weaponry 'harvested' from the fallen in the hope it will improve their prowess in battle. In truth, the mishmash of Elven blades, Mannish bows and Dwarf axes are often so tarnished and corroded that it is a wonder they do not fall apart. Wargear
Special RulesBackstabbers. Scavengers are at their most dangerous when their foe is cornered. When striking trapped models, they receive +1 to their rolls to wound. |
|||||||||||||||||||||||||||
|
Called 'Snow Trolls' in the land of Rohan, Mountain Trolls are more intelligent than other breeds – though this says very little. In battle they are formidable foes, being stronger and braver than the Cave Trolls that normally accompany Moria Goblins to battle. Note: Mountain Trolls may only be used by the Evil player in the final scenario. Wargear Special RulesTerror. |
|||||||||||||||||||||
Next: Campaign Special Rules
Previous: Introduction
![]()
Top
| GW Online > The Lord of The Rings > Moria > The Misty Mountains
Games Workshop | Legal | Privacy Policy | Careers | Contact | Help | Accessibility | GW Portal

Copyright © Games Workshop Limited 2008 excepting all materials pertaining to the New Line theatrical productions: The Watcher logo, The Fellowship of the Ring; The Two Towers; and The Return of The King which are © MMVIII New Line Productions, Inc. All Rights Reserved. The Lord of The Rings, The Fellowship of The Ring, The Two Towers, The Return of The King and the names of the characters, items, events and places therein are trademarks of The Saul Zaentz Company d/b/a Tolkien Enterprises under license to New Line Productions, Inc. and Games Workshop Ltd. All Rights Reserved. Games Workshop, the Games Workshop logo, Warhammer and the Warhammer 40,000 device are either ®, TM and/or © Games Workshop Ltd 2000-2008, variably registered in the UK and other countries around the world. All Rights Reserved.





