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Tactics for Tyrants
OGRE KINGDOMS TACTICAL ADVICE


The Ogre Kingdoms army provides a number of interesting challenges for even the most veteran Warhammer general. An army filled with 3-Wound, monster-base-mounted models requires a whole new way of thinking! While figuring out what works best for you with a new army is always fun, it never hurts to have a few pointers as you get started.

Ogre Bulls

SIZE DOES MATTER

Since many enemy units will have a +4 or +5 combat resolution rating before the fight even begins, Ogres need all the help they can to level the field so their brute strength can do the rest. The size of your regiment has a tremendous impact (pun intended), so you should evaluate carefully when selecting the number of models in a unit. Having a rank for your Bull or Irongut regiments give a +1 Strength bonus to the impact hits caused by the Bull Charge. However, this process can be an expensive undertaking since a rank of Bulls will cost 140 points before you even add any equipment! Against many opponents, a Bull Charge has the chance to kill enough models to not only reduce the number of Attacks with which they can reply, but also bring the combat resolution back to an even footing. Now the Ogres' 3+ Attacks each can ensure the combat is theirs!

One other thing to consider regarding unit size is how many models have to be lost before Panic tests become an issue. Since Ogre Bulls and Ironguts have a minimum Unit Size of 3, you should give careful thought to smaller units as well. If you take a regiment of three or four models, you'll face a a Panic test if one model is lost from shooting or magic. However, if you base your units around five models, you will have to suffer two casualties (6 Wounds) before any Panic tests arise.

Next: A Visit to the Butchers.

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