
A Dwarven Warhost lead by Múrin and Drár.
IRON HILLS EXPEDITIONARY FORCE - by Ken Kennedy |
|
Múrin and Drár |
150 |
1 Dwarf Captain with two-handed axe |
65 |
9 Dwarf Warriors with shields |
81 |
5 Dwarf Warriors with two-handed axes |
40 |
8 Dwarves with bows |
72 |
8 Khazâd Guards |
88 |
Total: |
496 |
Ken Kennedy (Global Web Team): No force from the Iron Hills would venture forth without the leadership of Múrin and Drár. With characteristics somewhere between Dwarf Captains and Dwarf Lords, these two adventurous Dwarves are a great bargain. Sure, they cost the same as two Dwarf Lords, but with very similar characteristics, they also have additional equipment and two extremely useful Special Rules. Múrin's sword Kalazal (which allows him to re-roll any to wound rolls made against Orcs, Goblins, and Uruk-hai), and Drár's Expert Shot (which allows him to shoot twice in the Shoot phase) make these two Dwarf heroes an exceptional buy. Add in a Dwarf Captain, and leadership should never be an issue for this Dwarven war host.
The core of this force is made up of heavily armoured, well-trained troops. With an incredible Defence and better-than-average Fight value, the standard Dwarf Warrior is a one-on-one match for any Evil warrior who wants to try his luck. The Dwarfs with shields are the rock upon which the enemy will smash themselves to ruin.
While the enemy is moving toward the iron wall that is the Dwarf line, Drár and the bow-wielding Dwarfs will be whittling down the opponent's numbers with their Strength 3 Dwarf Bows. Once the enemy closes, these fighters are still more than a match for most villains.
The smattering of Dwarf Warriors with two-handed axes is of great use when they can team up with one or more of their lesser-equipped brothers. This teamwork will help them win the fight so they can then smash the enemy troops with their powerful weapons. I will try to avoid going one-on-one with these troops, although they can still easily destroy most Evil warriors without help.
Finally, we have a solid showing of Khazâd Guard. For just a few more points, these veterans have a astonishing Defence of 7, a Strength of 4, and carry two-handed axes. Not only that, but they are Fearless as long as the Hero they have sworn to protect is still on the table. With all this going for them, the Khazâd Guard are each unstoppable Orc (and Goblin, and Uruk-hai) killing machines. Even powerful enemies will seldom be able to dent their armour. Eventually, the weapons of the Khazâd Guard will find their marks with deadly effect.
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