
Bob's Haradrim Raiding force combines Khandish Mecenaries with warriors of Harad.
HARADRIM RAIDING FORCE - by Bob McFarlane |
|
Hasharin |
90 |
Haradrim Chieftain with spear and bow |
51 |
2 Khandish Mercenary Chieftains with bows |
90 |
18 Haradrim Warriors with spears |
108 |
5 Haradrim Warriors with bows |
30 |
12 Khandish Mercenaries with two-handed axes |
84 |
6 Khandish Mercenaries with bows |
42 |
Total: |
495 |
Bob McFarlane (GW Hobbyist): I would be remiss if I didn't talk about the Mercenaries of Khand, honourless warriors who will travel anywhere and kill anyone... if the price is right. Mercenaries, by and large, have the same options and troops as regular Variags – they lack only Chariots and Kings. Mercenaries also have a few wrinkles of their own. First, they're often cheaper than regular Variags, which means that you can field more of them. Second, they have a higher Fight value and a lower Courage – they'll fight like demons until they start losing. Finally, there is a one-in-six chance that they won't turn up and fight, but that's what you get for hiring honourless scum!
With all that said, are Mercenaries worth taking? Absolutely. Most of the Evil armies, be they Khandish, Haradrim, Easterlings, or even (to an extent) servants of Mordor, have trouble getting that elusive Fight 4 into their armies without spending a lot of points. Enter the Mercenaries. Seed them throughout your regular troops and you're onto a winning army. They're cheap enough that you'll have them in numbers, and the two-handed axes and high Fight value make for a nasty combination.
Bob McFarlane's Haradrim Raiding Force, shown above, highlights a great way to use Mercenaries. On average, he can expect at least 17 models to turn up to the battle, leaving him with a vast force with which to smite the enemy.
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