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Defence of The Westfold
A SCENARIO FEATURING THE ROYAL GUARD OF ROHAN

In this scenario, at the head of a small force of his personal Royal Guard, King Théoden leads the warriors of his household against a horde of Orcs attacking the Westfold.

King Théoden

DESCRIPTION
Some years before the events of The Fellowship of The Ring, a large force of Orcs attacks the Westfold, burning and pillaging as they go. Hearing the news, Théoden leads the warriors of his household to destroy the Orcs. Unfortunately, as Théoden begins the final advance upon the Orcs, a chill mist comes down and the avenging Rohirrim are split apart and separated. Still enraged by the actions of the Orcs, Théoden leads his dwindled force forwards into the fray!

PARTICIPANTS
The Good side consists of Théoden, Gamling, 5 Royal Guard, and 5 Riders of Rohan. All of the Good models ride horses.

The Evil side has 2 Orc Captains, and 5 Orcs with Orc bows, 10 Orcs with shields, 5 Orcs with two-handed weapons, and 5 Orcs with spears.

The Rohan Royal Guard cleanse their lands of the foul Orc-kind
The Rohan Royal Guard cleanse their lands of the foul Orc-kind.

POINTS MATCH
If you want to play this game with other forces, choose at least 300 points of troops for the Good side and at least 300 points of troops for the Evil side.

Defence of The Westfold - Click to enlarge
Defence of The Westfold - Click to enlarge.
LAYOUT
The scenario is played on a board 48"/120cm by 72"/180cm. As this scenario takes place in the heart of the Westfold, there should be plenty of hills and rocky outcrops scattered over the board.

STARTING POSITIONS
The Evil player splits his force into four groups, each as near as possible composed of equal numbers. He deploys one group in each of the four table quarters (see map). The groups must be deployed at least 12"/30cm apart.

The Good player then deploys Théoden, Gamling, and 3 Royal Guard up to 6" in from any board edge. The remaining Good models are kept in reserve and may be available later in the game.

OBJECTIVES
The Good side wins if it manages to kill all of the Evil force or drive them from the field. If the Good side is destroyed before it achieves its objectives, the Evil side wins.

SPECIAL RULES
Stragglers – As the battle goes on, more of the Rohirrim are drawn by the sound of battle. From the fourth turn onwards, at the end of each of the Good player's Movement phases he may roll a D6 for each model not deployed at the start of the game. On the roll of a 4+, that model may be brought on as a reinforcement. If the roll is odd, the model moves on from a table edge chosen by the Evil player. If the roll is even, the model moves on from a table edge chosen by the Good player.

Related Articles:
The Wrath of Rohan | The Butchers of Isengard

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