SCENARIO 1: THE TAMING OF FELARÓF

The young Eorl leads a search party after the first of the Mearas.
he sire of [the Mearas] was the great horse of Eorl.
– The Two Towers
Before Rohan could be established at the Field of Celebrant, Eorl the Young had to form a connection with the Mearas, the lords of horses. Eorl's descendants would depend on the Mearas and their horse-kin for decades while living upon the Mark. Through wise words, Eorl was able to gain the trust of the first of the Mearas, Felaróf.
FORCES
GOOD |
WILD |
|
Eorl (mounted on a standard horse) |
Felaróf |
Layout. This scenario is played on a 36"/84 cm x 36"/84 cm table representing the plains and hills of Éothéod near the sources of the Anduin River. Scatter three or four tree stands or areas of brush along with one or two hills.
Starting Positions. The Good player deploys his forces within 6" of the southern table edge. The Wild player deploys Felaróf in the exact centre of the table.
Priority will go to the Wild player on the 1st turn; after that, roll for priority as normal.
Objectives. Eorl recognises the value of Felaróf and the Mearas, and he wishes to bring this mighty line into the service of his burgeoning house. Eorl is trying to catch Felaróf and get into base-to-base contact with him to persuade the horse to join him. The Wild player is trying to avoid this fate as long as possible.
SPECIAL RULES
Come Hither, Mansbane. Once Eorl gets within 6" of Felaróf, the young King may attempt to speak reason to the unruly steed. Treat this speech as if it were a magical power for this scenario, with the same effect as Command. Eorl is successful on a 3+.
Wild and Free. Since Felaróf starts with no rider, he doesn't have to take a Courage test for being separated from his rider. Felaróf loves his freedom, after all.

Eorl finds his quarry. Can the young King tame such a mighty creature?
CAMPAIGN NOTES
If you're playing these scenarios as a mini campaign, then next scenario in this series would be the "Ill News From Gondor" scenario. Any slain Heroes return in the next scenario with only a single Wound and a lone Will point; no Might or Fate.
Next: Ill News from Gondor
Previous: Introduction
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