OUTFLANK
Although not obviously effective in a skirmish game like The Lord of The Rings,
an outflanking manoeuvre still has value. The main use of Outflank is against
opponents who rely heavily on spears and pikes – usually a deathtrap for
cavalry. To get the most use out of these weapons they have to keep their models
in a compact formation, which means outmanoeuvring them is incredibly straightforward
for a cavalry force. By sending a portion of your warriors around the flanks
of this formation, you can force your opponent to do one of two things: spread
out to stop you, or ignore it. If they spread out, you can simply switch to
Hit and Run tactics and take them apart piecemeal. If they ignore the outflanking
models, they leave you at liberty to have your flanking force charge the rear
of their formation – effectively robbing them of the advantage of their
spears and pikes.

The Rohan Royal Guard countercharge against the Uruk-hai of Isengard.
HARASS
Perhaps the most straightforward tactic, but still a useful one, is to use your
missile cavalry to pepper your opponent with arrows whilst remaining outside
of their charge range. This can quickly prove effective against an infantry
force with a minimum of archery of its own. Be warned though that this tactic
requires careful thought as to how far to move each turn – it is better
to move the full rate and not shoot rather than to get caught.
STIRRUPPED INFANTRY
Remember that each of your cavalry models can carry a single passenger. That
passenger cannot fight or act in any way while being carried, but the steed
is not slowed in any way. What this means, of course, is that you can use the
cavalry element of your force to transport your infantry into advantageous positions
long before they could get there themselves. It's a particularly useful way
of increasing the Movement rate of Heroes that do not come with options for
steeds (such as Saruman or Haldir) and can be used to quickly secure objectives
or simply pave the way for a Hit and Run (see previously). Be warned though,
this tactic is not without its disadvantages, not least the fact that if the
model is charged while the passenger is still stowed (as it were), the passenger
may not fight. Another consideration is that if the steed is slain, both the
rider and passenger may end up stranded away from the action. Even worse, a
Sorcerous Blast will hit not only the rider and steed, but the passenger
as well. Finally, a cavalry model is considerably more expensive to field than
an equivalent infantry, so it is advisable not to base your whole strategy on
this tactic as it will leave you with a very small force.
DEALING WITH CAVALRY
As I've hopefully shown, cavalry are a deadly force on the battlefield and an
asset to any commander, but what do you do if you have no cavalry? You may be
playing a thematic force and may not have access to cavalry, or you may simply
be playing a scenario that does not permit you to field it. If that's the case,
then don't panic – there are a few simple things you can do to make life
more difficult for your four-legged opponents.

Need an effective way to halt cavalry? There is none better than a trusty
bow and arrow!
USE YOUR TERRAIN
Solid advice regardless of your enemy – or indeed the composition of their
force – is to use the terrain available to your advantage as best as possible.
Against cavalry though, this takes on a wider perspective. Cavalry models do
not operate well in difficult terrain. Because the rider has to dismount and
lead the horse when the cavalry piece moves into difficult terrain, it is reduced
to half of the rider's Move rate. By giving your opponent the choice of taking
either the long way around, or a slow haul though undergrowth, you can use difficult
terrain to shield vulnerable warriors from the threat of cavalry.
COUNTERCHARGE
One key point about a cavalry charge is that the effects of it can be countered
if the initial charger is countercharged by another cavalry model. With the
bonuses for cavalry versus infantry removed, your warriors are then effectively
fighting another infantry model (albeit with a larger base). Remember though
that a countercharge is only effective if it is performed with another cavalry
model – infantry will not negate the cavalry bonuses (although there is
something to be said for adding more dice to the combat).
SHOOT 'EM
Although it is not necessarily true that a horse has all of the brains of a
cavalryman, it does have a good chunk of the mobility. As shooting hits on cavalry
are randomised between horse and rider it is often simplicity itself to slay
the steed. 'Why should I hope to kill the steed? Surely 'tis better to kill
the rider,' I hear you ask. True enough, it is far better to kill the rider.
However, steeds generally have a lower Defence than their riders and are therefore
more likely to be slain. With the steed taken out of the picture, the rider
is reduced to the level of a normal infantryman of the same type. Slower, and
without the bonuses that cavalry get, he should be far easier pickings for your
troops. Of course, if you kill the rider then it is all to the good, but bear
in mind it is a lot easier to neutralise mounted Heroes (such as Aragorn or
Boromir) by killing the horse than killing the Hero… As a bonus, a forcibly
dismounted warrior has a 1 in 6 chance of falling over, and in combat will count
as trapped as long as he remains on the ground (cue evil laughter). Also worth
mentioning here is the magical power, Sorcerous Blast. As previously
stated, a successful Sorcerous Blast will not only hit the rider, but
also the steed and any passenger (on the initial target and any hit by the initial
target), making it an ideal tool to prevent the enemy bunching their expensive
cavalry together.
AND FINALLY
At the end of the day, cavalry provide an excellent addition to any force and
open up a wealth of possibilities. As I've mentioned, don't worry too much if
you don't have a way to fit cavalry into your current themed force – just
think carefully about how you're going to deal with it. For the rest –
may the ground be firm and may your steeds never tire!
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