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Crisis!
TAU BATTLESUIT CONFIGURATIONS


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Tau Battlesuits

THE SA'CEA APPROACH

Sa'cea is as close to a hive world as it is possible for a Tau civilisation to get. Its teeming cities produce large numbers of highly disciplined Fire Warriors. Considering the number of Sa'ceans enlisting as Fire Warriors there are few who attain ranks above Shas'ui. This is not because Sa'ceans lack the instinct for battlesuit operation but because it is Stealth and Broadside armour they specialise in.

There are Crisis teams in the Sa'cea cadres, however there is no clear doctrine on their armament. Warriors in Sa'cea Crisis teams are encouraged in their personal preferences when it comes to weapon fit. This has resulted in Sa'cea producing some of the most illustrious Crisis teams in Tau history. The advantage rests with the fact that whatever enemy they have to confront they will have at least one team member suitably armed. There is an element of finesse to Sa'cea warriors, who disdain multi-trackers and pride themselves in selecting the right weapon from those available to them.

Because of their approach, there is no such thing as a typical Sa'cea team, but the following represents Ke'lshan'Tsua'm'Padroch'Ul'syn (theatre of war – force commander – cadre commander – team leader), all of whose members are now respected Shas'el at the Kais-shi academy.

SA'CEA CONFIGURATION - KE'LSHAN'TSUA'M'PADROCH'UL'SYN

One Shas'vre with hard-wired drone controller and two shield drones, target lock and twin-linked plasma rifle;
One Shas'ui with flamer, burst cannon and fusion blaster;
One Shas'ui with target lock and twin-linked fusion blaster.

The fighting on Ke'lshan was against Gue'la in the service of a being named Slaanesh. The enemy was well-supplied with unusual sonic weaponry that had not previously been encountered and fought differently to other Gue'la. Some cadres were confused by this and the original plan of battle had to be discarded. Team Leader Ul'syn and his companions stayed close to the enemy flank as it advanced and were able to continually pound them at close range and disengage before any counterblow could be struck. The team fought at close range for two decs until the victory was won.

THE TAU'N APPROACH

Tau'n is a sept in which all castes are represented equally. Its Fire caste warriors are more sophisticated than most and this is reflected in their tactics. Tau'n Crisis teams combine the Sa'cea and Viorl'a methods, using teams with different weaponry but where the overall configuration is defined and each team member can be trained in the job expected of them.

The Tau'n operate both Monat and Ta'ro'cha configurations; they are also alone in using teams of two Tau. This is a recent innovation that came about with the realisation that an understrength Ta'ro'cha could combine the advantages of the two older approaches, being more able to use cover but retaining enough firepower to do a great deal of damage when attacking. These can be constructed by dropping any one warrior from the Ta'ro'cha configurations below.

Tau'n Monats tend to specialise in destroying enemy armour. One battlesuit less in the firing line is unlikely to sway a large battle, but operating ahead of the main force seeking and destroying valuable vehicles they can be very effective. Tau'n Monats do not stick to standard weapons configurations, though, and are equipped based on preference and circumstances.

Tau'n Ta'ro'cha teams are carefully trained teams using one of two principal configurations. These are shown below.

TAU'N TA'RO'CHA - BRIGHTWIND CONFIGURATION

Shas'vre and two Shas'ui.
The Shas'vre has burst cannon, plasma rifle, multi-tracker and hard-wired drone controller with two gun drones.
One Shas'ui has a target lock, a fusion blaster and a missile pod, the other Shas'ui has a missile pod, a plasma rifle and a multi-tracker.

This configuration is complex but very flexible, it is able to engage virtually any target and can split its fire to where it will do most good. It does not have great survivability, though, and has to manoeuvre to avoid heavy fire. The gun drones provide some defence but they are unlikely to last for long.

TAU'N TA'RO'CHA - DARKFALL CONFIGURATION

Shas'vre and 2 Shas'ui.
The Shas'vre has twin-linked missile pods, a drone controller with two gun drones and a hard-wired blacksun filter.
One Shas'ui has a shield generator, a flamer and a drone controller with two gun drones, the other has a flamer, a fusion blaster and a drone controller with two shield drones.

This configuration specialises in night fighting. The team leader carries the only long-ranged weaponry but has a Blacksun filter to ensure it is useful. The team has considerable survivability, essential for the type of close range firefights it is likely to be involved in. When fighting Orks on Fal'shia, Tau'n cadres employing this configuration proved deadly in night attacks against Ork encampments and supplies. The technique involved first eliminating the Ork transports and then ambushing the Orks as they came looking for their tormentors. The combination of flamers mixed with the drones' pulse carbines and their photon flash launchers left few members of the mob to fight back. Without their transports to fall back on, the Orks tended to scatter and could be hunted down at the Crisis team's leisure.

THE T'AU APPROACH

The Tau homeworld is known for the wisdom and experience of its warriors. Much of their battle doctrine is gleaned from the initial clashes between the Tau and the other denizens of the Eastern Fringes. Although T'au is a haven for each of the castes, it has a strong body of experienced warriors to advise upon the best use of its Fire caste. Many of the battlesuit tactics taught at the Fire caste academy are accepted as standard throughout colonies still to establish individuality.

The T'au Ta'ro'cha teams favour concentration of fire; rather than taking the opportunities afforded by target locks, they will rain death upon one unit until its total annihilation. T'au Monats tend toward introspection, often spending the eve before battle planning their next day's actions in meticulous detail, meditating and making their peace in case they fall in battle.

The T'au are loath to abandon their set configurations. However the senior T'au Shas'vre realise full well that if their enemies know what to expect, they will also be able to adopt effective countermeasures.

Fireknife PatternT'AU TA'RO'CHA - FIREKNIFE CONFIGURATION

GAR'NYTH SYSTEM - THE ASSAULT ON Y'LETH
One Shas'ui with plasma rifle, multi-tracker, missile pod, hard-wired drone controller with two gun drones, bonded.
Two Shas'ui with plasma rifle, multi-tracker, missile pod, bonded.

One of the most illustrious events in Tau military history was the retaking of Y'leth, where a faction of Space Marines had launched a full-scale assault into the defence network. As the Tau fell back, several teams of bonded Crisis battlesuits demolished the enemy's APCs and Dreadnoughts with their missile pods. They then proceeded to sow accurate plasma rifle and pulse carbine fire throughout the oncoming foe as they charged across the battlefield. Maintaining distance enough to prevent the Gue'la from reaching the Tau ranks, the enemy's numbers were whittled down until they were finally led directly into a Kroot ambush. The Fireknife configuration is still favoured when a sept faces an assault from the Imperium's elite warriors.

T'AU TA'RO'CHA - BLINDING SPEAR PATTERN

THE KRA'SYLTH LIBERATION
One Shas'vre with plasma rifle, burst cannon, multi-tracker, hard-wired drone controller (two gun drones).
Two Shas'ui with plasma rifle, burst cannon, multi-tracker.

When a system of Tau worlds was first threatened by a tendril of Hive Fleet Kraken, many hundreds of Tau and Kroot were slaughtered. Eventually, the Ethereals ordered all battlesuit fire to be concentrated on the alien monarchs and their bodyguard. Despite swarms of clawed beasts descending upon the Tau firebase, the Crisis teams stayed calm, each member of the team synchronising a devastating fusillade into one creature at a time before choosing another target. They had little to worry about in the way of enemy firepower, and so the larger Tyranids were blown apart one after another. Once the Crisis and Broadside teams had done their work, their drones pinned the smaller, disorganised aliens in place, allowing the Fire Warriors to destroy them with massed firepower.

Blinding Spear Pattern

T'AU MONAT - SOUL CLEANSE CONFIGURATION

(UNKNOWN ORIGIN)
One Shas'ui with flamer, fusion blaster, shield generator, hard-wired drone controller.

Occasionally, Tau suffering from battlesuit neurosis become aware of their condition, and as such assume the role of Monat voluntarily. Realising that they can no longer function effectively within a team, these individuals often adopt the Soul Cleanse configuration. Equipped with a selection of close-range weaponry, the Monat will often operate within enemy lines, sowing confusion and death with his flamer and neutralising armour and heavy infantry with his fusion blaster. The shield generator mounted on one of the hard points, combined with the defence afforded by the gun drones, protects the Monat from harm long enough for him to make his escape.

Those adopting the Soul Cleanse configuration can buy their companions valuable time, allowing them to fall back or regroup without pursuit. Some consider this close-in tactic akin to courting death. Certainly, it is true that only the bravest and most confident among the Tau assume this pattern.

CRISIS TEAMS - THE WISDOM OF THE AUN

This is by necessity a simple outline of the four major septs and their tactical methods. All Tau commanders tend to be protective of their Crisis teams and see their doctrines as part of that protection. Battlesuits are not for impetuous attacks or heroic last stands. They are the most flexible troops available to the Fire caste and they must be used in concert with a combined arms cadre to be fully effective. Without supporting railgun fire to give enemy tanks pause for thought or Kroot auxiliaries to threaten the enemy with the possibility of being overrun, Crisis teams become far less effective. Always consider the rest of your army first and then decide what Crisis teams you need to cover its weaknesses and augment its strengths. No matter what the Crisis team members might think, it's all for the Greater Good.

Previous: Introduction.

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Tau Tactica

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