THE JOURNEY NORTH
With the principal players of the Evil side in place, all that remained was to give them a foe to oppose them who was worthy of their mettle. Who better to do so than Imrahil and the Knights of Dol Amroth? For me, Imrahil remains one of the more memorable characters in the book. Imrahil tirelessly encouraged the flagging spirits of the Warriors of Minas Tirith even as their citadel was brought under siege.
Sadly, he had no part to play in the film, but the opportunity to bring him
to the fore could not be missed. Thus, it is under Imrahil's leadership that
the defences of South Gondor are held against the advancing Southrons. Imrahil
and the Knights are everything that should be expected from the pinnacle of
Gondor's military tradition but are few in number and rely heavily on the more
common warriors of Gondor.
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Prince Imrahil of Dol Amroth |
THE PELENNOR ITSELF
The second half of the book, penned by Graham McNeill and Adam Troke, deals much more with the meat and bones of the Battle of the Pelennor Fields itself. Adam's scenario is a prologue of sorts, recounting Faramir's ambush of the Haradrim army, as told in The Two Towers. Though we covered this battle in The Two Towers rules manual, it seemed only fair to replay it with the historical participants. In the remainder of the book, Graham weaves the key events of the Battle of the Pelennor Fields into a series of scenarios, from the desperate sally of the Knights of Dol Amroth to Éomer's final stand by the Harlond.
So there you have it – The Battle of the Pelennor Fields in its entirety: 11 new scenarios, over 10 profiles for new Warriors and Heroes, painting and modelling guides (and that's before you go into the maps and background information), and more. The battle has begun!

Dol Amroth for Gondor!
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Graham McNeill |
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Halbarad Dúnadan |
I also decided to give him a slightly higher Will value (again, to represent his Elvish blood) and made Arwen's Banner something that would help in the desperate struggle of battle – especially in the final stages of the battles on the Pelennor Fields.
The scenarios I wrote for the book represented pivotal moments from The Lord of The Rings that did not make the final cut of the movie or that were written before we knew how a particular scene in the movie would play out. I had particular fun with the Éomer's Rage scenario and threw in as much as I could from the book. It was also fun to include such a large number of Good Heroes, as I think that moment is fantastically dramatic – as represented in both the film and the book. I think that Éomer's Rage was the most complicated of the scenarios I wrote. It was certainly the one that took the most playtesting, but I think it's worked out well and makes for an interesting and fun game. The Glory of Dol Amroth is also a challenging scenario that makes the Good player work hard for a win, but the tactical considerations the Evil player has to make to prevent his opponent from winning make for an interesting game. The last scenario I wrote was a good old-fashioned cavalry charge: Théoden against the Serpent Lord, with loads of angry horsemen charging at one another. Simple, but fun – a bit like me.
It was great fun to work on this book and actually write stuff for The Lord of The Rings. The book has a wealth of scenarios and background to keep even the most ardent The Lord of The Rings fan happy. Oh, and it also has a frikkin' huge elephant!
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The Battle of Pelennor Fields
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