
The Fellowship stand fast against the rushing tide of Moria Goblins.
riven
into the long dark of Moria by the fury of the Watcher in the Water, the Fellowship
must trust once more to the skill of Gandalf and Aragorn to see them safe through
the ruined Dwarven realm. All about them are signs of a great kingdom brought
low, yet no trace is to be seen of the most recent attempt to reclaim Moria — that
of Balin's expedition some years earlier. Part of Gimli's eagerness
to journey through Moria was fuelled by the hope of finding his cousin alive
and well. Yet, as the Nine Walkers wind their way through the darkness, that
hope seems further and further distant. It is not until the Fellowship leaves
the mines and enters the city itself that their fears are confirmed. In a small
chamber off the main hall lies a simple stone tomb surrounded by the long-dead
corpses of Dwarves. This is the last resting place of Balin, son of Fundin,
lord of Moria. As Gandalf searches through the records, the Goblin Drums begin
to sound in the deep, and running feet can be heard in the halls outside.
OBJECTIVES
The Evil side wins if five or more members of the Fellowship are slain, or if Frodo is slain. The Good side wins if the game ends before this happens.
PARTICIPANTS |
|
Good |
Evil |
Sam Gamgee |
2 Goblin Captains |
Gandalf the Grey |
8 Goblins with shields |
Aragorn, Boromir |
8 Goblins with spears |
Legolas |
8 Goblins with Orc Bows |
Gimli |
1 Cave Troll |
Next:
Pre-game Strategy For The Forces of Good
Previous: Adventures of
The Fellowship Index
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