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Adventures of The Fellowship
ESCAPE FROM DWARROWDELF

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Deep inside the Dwarrowdelf, The Fellowship face the Goblins of Moria and their Cave Troll.
Deep inside the Dwarrowdelf, The Fellowship face the Goblins of Moria and their Cave Troll.

After a desperate and vicious battle that left its mark upon all in the Fellowship, they managed to flee the confines of the Chamber of Mazarbul and escape into the great pillared halls of Dwarrowdelf. It is there that they realise the full horror of their plight — it is not merely Goblins and Trolls that pursue them, but a much greater Evil from the earliest days of the world — a Balrog of Morgoth. Against this fell being the Fellowship stand little chance, so — exhausted though they are — they make with all speed to the eastern gates of Moria and the Bridge of Khazad-dûm. Before they reach there, however, they must negotiate the spiralling maze of platforms and stairs that serve as defence for the Dwarven realms. A single wrong turn in this crumbling maze could tumble one of their number onto the rocks far below, yet there is no time to negotiate this decaying edifice cautiously — the Balrog gains ground with every moment, and the Goblins are still determined to feast on their bones.

OBJECTIVES

The Evil side wins if five or more members of the Fellowship are slain, or if Frodo is slain. The Good side wins if five or more members of the Fellowship (including Frodo) exit the board from the southern board edge.

PARTICIPANTS

Good

Evil

Sam Gamgee

2 Goblin Captains

Gandalf the Grey

8 Goblins with shields

Aragorn

8 Goblins with spears

Boromir

8 Goblins with Orc bows

Gimli, Legolas

1 Cave Troll

Next: Pre-game Strategy For The Forces of Good
Previous: Adventures of The Fellowship Index

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