
Aragorn, Arwen and Sam fight for their lives against the Ringwraiths.
t
all comes down to this: Aragorn, with a little Elvish assistance, has seen
the four Hobbits to the very borders of Rivendell at the Bruinen Ford. Unfortunately,
with their destination in sight and hope rising, they discover that the Ringwraiths
have once more found their trail. Both hunters and prey are now weary from
the chase, yet they are well matched in determination. Aragorn has no choice
but to entrust Frodo's safety to the speed of the Elven steed Asfaloth,
whose rider has at last found the wayward company. The final chase begins,
with the future of Middle-earth hanging in the balance. If Asfaloth cannot
carry Frodo clear from the Nazgûl, Aragorn and the others will be too
far behind to help. Only by reaching Rivendell and the veiled power within
can Frodo be
saved and The Ring secured from the clutches of the Ringwraiths.
OBJECTIVES
This scenario is the last chance for both the Ringwraiths and for Frodo – if the Hobbit does not reach Rivendell, he will be consumed by the Morgul blade and The Ring will be taken. The Good side wins if all the Ringwraiths are slain. The Evil force wins if Frodo dies. If both sides meet their victory conditions in the same turn, the game is a draw.
PARTICIPANTS |
|
Good |
Evil |
Frodo Baggins |
The Witch-king of Angmar |
Sam Gamgee |
8 Ringwraiths |
Aragorn, Arwen |
|
Next:
Pre-game Strategy For The Forces of Good
Previous: Adventures of
The Fellowship Index
Top
| GW Online > The Lord of The Rings > The Fellowship of The Ring > 9. Flight to the Ford
Games Workshop | Legal | Privacy Policy | Careers | Contact | Help | Accessibility | GW Portal

Copyright © Games Workshop Limited 2008 excepting all materials pertaining to the New Line theatrical productions: The Watcher logo, The Fellowship of the Ring; The Two Towers; and The Return of The King which are © MMVIII New Line Productions, Inc. All Rights Reserved. The Lord of The Rings, The Fellowship of The Ring, The Two Towers, The Return of The King and the names of the characters, items, events and places therein are trademarks of The Saul Zaentz Company d/b/a Tolkien Enterprises under license to New Line Productions, Inc. and Games Workshop Ltd. All Rights Reserved. Games Workshop, the Games Workshop logo, Warhammer and the Warhammer 40,000 device are either ®, TM and/or © Games Workshop Ltd 2000-2008, variably registered in the UK and other countries around the world. All Rights Reserved.

