PRE-GAME STRATEGY FOR THE FORCES OF EVIL
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Ty Finocchiaro |
Wargs aren't exactly the best or well-equipped warriors, but they are fast. So, hopefully, I'll be able to dictate who charges who and thus pick my fights and set up outnumbered combats. With some careful planning, I should be able to set up a few instances where I can trap a member of the Fellowship between three Wargs and deal double strikes. That's about the only way I see to take anyone down.
Then there's the Warg Chieftain. He has a nasty Strength of 6 and a Might point. I think I'll save that all-important point for a vital combat, or for when I really need to call for a heroic move. For the most part, however, I think I'll have the Chieftain lurk in the background for a bit until an enemy is wounded, then I'll send him in for the kill. You know, maybe for a tasty Frodo-kabob or something.
Outside of these main stratagems, I plan to try and exhaust the Fellowship of if its valuable heroic characteristics so things'll be easier for the forces of Evil down the line in the dark of Moria. Maybe then I'll be able to take another member of the Fellowship to the grave. Though, I suppose it's certainly possible that I'll drag one more down during this scenario and turn 'em into dog food.
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Strategy For The Forces of Good
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