
The Dúnedain Rangers ambush the Ringwraiths.
ollowing
the brief and bloody battle in the area around Sarn Ford, the Ringwraiths have
succeeded in breaching the defences of the Shire. Many of the Dúnedain
fell or were driven mad by fear, yet not even a single Wraith fell to their
skill, testament indeed to the dark power of the Nine Riders. However, though
their losses have been heavy, the Dúnedain are determined not to fail
in their self-imposed duty to protect the Hobbits. Exhausted though they are,
the survivors ride hard in pursuit of the Nazgûl, hoping that there are
enough of their brethren still before the Wraiths to bring them to battle.
In this, if in little else, the Dúnedain are fortunate, for the battle
near the ford has divided the Nazgûl, hopefully giving the Rangers the
advantage they need to defeat the Nazgûl and preserve the Shire from
the Ringwraiths' intrusion. If the handful of un-blooded Dúnedain can
only slow the Nazgûl for a few minutes, the northmen may yet taste victory
this day.
OBJECTIVES
This battle is the last chance for the Rangers to be able to stop the Nazgûl before they reach the Shire proper. The Evil player wins the game if at least half of the Evil force exits the western table edge. The Good player wins if the Rangers can prevent these Ringwraiths from escaping.
PARTICIPANTS |
|
Good |
Evil |
9 Dúnedain |
The Witch-king of Angmar |
8 Ringwraiths |
|
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Pre-game Strategy For The Forces of Good
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