Sorry! Your browser is not compatible with our stylesheets.
We recommend that you download the latest version of Internet Explorer, Opera, Netscape/Mozilla/Firefox or Safari (Macintosh) to view the site as it should be. In the meantime the pages are laid out so that they can be read without formatting.


Online Store
White Dwarf
Events & Community
News
The Lord of The Rings
Warhammer
Warhammer 40,000
The Fellowship of The Ring
- Welcome! Please Login
specialist games | shopping | your site | site map

Adventures of The Fellowship
THE TRUST OF ARNOR

Page: 1|2|3|4|5|6|Index

The Dúnedain Rangers ambush the Ringwraiths.
The Dúnedain Rangers ambush the Ringwraiths.

Following the brief and bloody battle in the area around Sarn Ford, the Ringwraiths have succeeded in breaching the defences of the Shire. Many of the Dúnedain fell or were driven mad by fear, yet not even a single Wraith fell to their skill, testament indeed to the dark power of the Nine Riders. However, though their losses have been heavy, the Dúnedain are determined not to fail in their self-imposed duty to protect the Hobbits. Exhausted though they are, the survivors ride hard in pursuit of the Nazgûl, hoping that there are enough of their brethren still before the Wraiths to bring them to battle. In this, if in little else, the Dúnedain are fortunate, for the battle near the ford has divided the Nazgûl, hopefully giving the Rangers the advantage they need to defeat the Nazgûl and preserve the Shire from the Ringwraiths' intrusion. If the handful of un-blooded Dúnedain can only slow the Nazgûl for a few minutes, the northmen may yet taste victory this day.

OBJECTIVES

This battle is the last chance for the Rangers to be able to stop the Nazgûl before they reach the Shire proper. The Evil player wins the game if at least half of the Evil force exits the western table edge. The Good player wins if the Rangers can prevent these Ringwraiths from escaping.

PARTICIPANTS

Good

Evil

9 Dúnedain

The Witch-king of Angmar

8 Ringwraiths

Next: Pre-game Strategy For The Forces of Good
Previous: Adventures of The Fellowship Index

TopGo To Top | GW Online > The Lord of The Rings > The Fellowship of The Ring > 2. The Trust of Arnor
Games Workshop | Legal | Privacy Policy | Careers | Contact | Help | Accessibility | GW Portal
GW
 

Copyright © Games Workshop Limited 2008 excepting all materials pertaining to the New Line theatrical productions: The Watcher logo, The Fellowship of the Ring; The Two Towers; and The Return of The King which are © MMVIII New Line Productions, Inc. All Rights Reserved. The Lord of The Rings, The Fellowship of The Ring, The Two Towers, The Return of The King and the names of the characters, items, events and places therein are trademarks of The Saul Zaentz Company d/b/a Tolkien Enterprises under license to New Line Productions, Inc. and Games Workshop Ltd. All Rights Reserved. Games Workshop, the Games Workshop logo, Warhammer and the Warhammer 40,000 device are either ®, TM and/or © Games Workshop Ltd 2000-2008, variably registered in the UK and other countries around the world. All Rights Reserved.




Utilities
  •  
  •  
  •  Printable Page