PRE-GAME STRATEGY FOR THE FORCES OF EVIL
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Ty Finocchiaro |
The object of this scenario is much like the last: get a bunch of Ringwraiths to the other side of the table, all the while avoiding hordes of the the cursed Dúnedain. The trick here is that D3 Nazgûl arrive in a random fashion at the end of each Move phase and then move onto the table. This is a nice little advantage as I can then deploy my forces where gaps present themselves. Thus, my basic plan for victory involves the sacrifice of a few Nazgûl in order to tie up pesky Dúnedain, while the remainder of the Ringwraiths head for the Shire.
I figure Ken will set up in a nice long line across the table in order to cover all his bases. When I begin receiving reinforcements, I'll hopefully be able to spread out a bit and overwhelm small groups of Dúnedain, then sprint on by to the table edge. I just need to get decent groups of Nazgûl each turn in order to keep Ken on his toes. One big problem lies in the fact that any killed Dúnedain simply reappear next turn on the table edge behind my forces. I won't have much breathing room or time to dawdle.
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Action Shots And Commentary From The Game
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Strategy For The Forces of Good
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