
The Fellowship face the tentacles of the Watcher in the Water.
riven
to Moria by the Warg attack, The Fellowship stands on the shores of a dank
and sinister pool and watches impatiently as Gandalf attempts to open the Doors
of Durin. For what seems like an eternity, the Nine Walkers take what shelter
they can in the lee of the mountainside as Gandalf tries every opening spell
he knows — and not a few curses, also. As the wind picks up, Warg voices
can once more be heard upon the wind, yet there is more immediate danger in
the water at their feet. Deep in the murk dwells a nameless creature, a thing
of slime, immense strength, and patience. It has not fed well since the fall
of the Dwarven realm, and in Frodo and his companions it sees a chance to satisfy
its hunger again. With the bulk of the Fellowship's attention on the
door and what may lie inside, the monstrous beast stirs and seizes Frodo. Can
the rest of the Fellowship rescue Frodo and escape into Moria?
OBJECTIVES
The Good side wins if five or more members of the Fellowship escape the board through the doorway and up the stairway. The Evil side will win if five or more members of the Fellowship are slain, or if Frodo is slain.
PARTICIPANTS |
|
Good |
Evil |
Frodo Baggins, Sam Gamgee |
6 Tentacles |
Gandalf the Grey |
|
Aragorn, Boromir |
|
Legolas, Gimli |
|
Next:
Pre-game Strategy For The Forces of Good
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The Fellowship Index
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