
GAMING THE BATTLES AND ENCOUNTERS OF
THE FELLOWSHIP OF THE RING
Playing generic one-off battles and historical scenarios in Middle-earth is a great way to test your prowess as a gamer and explore the world of J. R. R. Tolkien. However, linking battles together — with each outcome affecting the next — is a truly delightful challenge.
For
instance, suppose Boromir fell to the Goblin hordes in Moria... how would the
ambush at Amon Hen have turned out without him? Luckily, The Fellowship of
The Ring supplement contains a simple campaign system and 18 chronological
scenarios that enable players to follow the storyline from the films and books.
Using this linked system, we'll follow a group of players as they fight their way through the scenarios, each one affecting the rest. The links below lead to separate sections devoted to the scenario in question. In these sections, you'll find an introduction to the scenario, pre-game schemes, in-game photos, and post-game reports. Players will highlight their strategies, triumphs, failures, gripes, and general thoughts on each scenario. You'll also be able to track how the Heroes on both sides fare as they grow weary from the constant toil and perhaps even perish. You might even learn a thing or two that'll make you a better general for your own games in Middle-earth.

The Nazgûl pursue the Hobbits throughout the night.
ADVENTURES OF THE FELLOWSHIP SCENARIOS
1. The Hunt Begins
In the scenario, the Ringwraiths are trying to break into the Shire
to track down The One Ring, but can the Rangers of the Dúnedain stop them?
2. The Trust of Arnor
The Nazgûl have penetrated the outer defences. This battle is the last chance
for the Rangers of the Dúnedain to be able to stop them before
they reach the Shire proper.
3. Short Cuts Make Long Delays
With the Ringbearer literally a few feet away from one of
the Ringwraiths, the hunt for The Ring has now truly begun.
4. Bucklebury Ferry
In this scenario, Frodo and his fellow Hobbits must make their way
to the Bucklebury Ferry and escape the tireless pursuit of the Ringwraiths.
5. Fog On The Barrow-downs
Having left the comforts of Tom Bombadil's house, the Hobbits once again set out,
but it is not long before they are intercepted by the dread Barrow-wights.
6. The Grey Pilgrim and The Black Riders
In this scenario, Gandalf the Grey must escape the clutches of the Black Riders and, in doing so,
lead them away from Frodo and the One Ring.
7. Pursuit into the Wilds
In this scenario the tables turn as Gandalf and a small force of the Dúnedain Rangers seek to destroy the Nazgûl.
8. Amon Sûl
While Gandalf leads four of the Ringwraiths away, Aragorn and the Hobbits escape to the ruined watchtower of Amon Sûl, but it is not long before the dreaded Nazgûl catch up...
9. Flight to the Ford
Wounded by the Witch-king's Morgul blade, Frodo teeters on the edge of death. If he is to survive, he must reach Rivendell, having first taken care of the Nazgûl...
10. The Hounds of Sauron
Having set out from Rivendell, the newly forged Fellowship soon find themselves unable to cross over the Misty Mountains. As they regroup and prepare to travel through the depths of Moria, they are attacked in the night by wild Wargs.
11. The Watcher in the Water
Escaping the Wargs, the Fellowship prepare to enter the Dwarf halls of Khazad-dûm, but as Gandalf battles with the riddle of Moria's West Gate, a disturbance in the water announces the presence of an unseen watcher in the water...
12. Balin's Tomb
Driven into the long dark of Moria, the Fellowship continue their journey through the abandoned halls, whereupon they discover the tomb of Balin, son of Fundin. With no time to grieve, the travellers again prepare themselves for battle as drums begin to sound in the deep.
13. Escape from Dwarrowdelf
Escaping the Chamber of Mazarbul and Balin's tomb, the Fellowship must reach the East Gate of Moria. But an Evil darker than Goblins and Trolls has awoken in the deep and now the Fellowship must escape through Dwarrowdelf.
14. The Bridge of Khazad-dûm
With the Fellowship now severely weakened, they must escape the darkness of Moria. But first they must escape the Balrog. All that stands in their way is the Bridge of Khazad-dûm...
Top
| GW Online > The Lord of The Rings > The Fellowship of The Ring > Adventures of The Fellowship
Games Workshop | Legal | Privacy Policy | Careers | Contact | Help | Accessibility | GW Portal

Copyright © Games Workshop Limited 2008 excepting all materials pertaining to the New Line theatrical productions: The Watcher logo, The Fellowship of the Ring; The Two Towers; and The Return of The King which are © MMVIII New Line Productions, Inc. All Rights Reserved. The Lord of The Rings, The Fellowship of The Ring, The Two Towers, The Return of The King and the names of the characters, items, events and places therein are trademarks of The Saul Zaentz Company d/b/a Tolkien Enterprises under license to New Line Productions, Inc. and Games Workshop Ltd. All Rights Reserved. Games Workshop, the Games Workshop logo, Warhammer and the Warhammer 40,000 device are either ®, TM and/or © Games Workshop Ltd 2000-2008, variably registered in the UK and other countries around the world. All Rights Reserved.
