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Battle Companies
UPDATED RULES FOR PLAYING
EXPERIENCE-BASED CAMPAIGNS IN MIDDLE-EARTH

Page: 1|2|3|4|5|6|7|8|9|10|Battle Companies

STEP ONE: GATHER YOUR FORCE

Speed and ferocity are the halmarks of a Warg Rider Battle Company.
Speed and ferocity are the halmarks of a Warg Rider Battle Company.
The first step to creating a Battle Company is to choose which type of company you wish to play. Current companies to choose from include:

BATTLE COMPANIES

Dol Amroth

Khand

Dwarves

Mordor

Easterlings

Moria

Gondor

Rivendell

Haradrim

Rohan

Isengard

Warg Riders

Once you have selected your Battle Company, gather up the models you will need. Naming them individually will help enormously when it comes to record-keeping and entering their details onto a record sheet. Once you have selected your force, you may choose three warriors to be your Heroes. You should make up a suitable name/title for each of them. One of these represents a Lieutenant or other low-ranking leader; the other two are sergeants, masters-at-arms, or some other suitable titles (we will refer to them as Lieutenants and Sergeants here, although you're free to make up names that sound more thematic for your own Battle Companies). Add 1 point each of Might, Will, and Fate to the profile of the Lieutenant. Both the Sergeants start with a single Fate point each. All three of these models are Heroes in all ways from this point onward. Throughout your games, your Battle Company may grow in size. However, it may not normally exceed 15 models in total.

BATTLE COMPANIES ROSTER SHEET

You can download a copy of the roster sheet for use in your own games of Battle Companies.

Battle Companies Roster Sheet: [Download PDF 164Kb]

To download these documents you will need the latest version of Adobe Acrobat Reader.
Download it for free from the Adobe site.

STEP TWO: PLAY A GAME

Find an opponent and agree which scenario you are going to play. During the game, record how many wounds each Warrior and Hero inflicts. Keep models removed from play as casualties to one side. Doing so is essential for step three. If two or more warriors win a combat and inflict Wounds together, the controlling player may choose which of the models counts the Wound as his own.

Next: Step 3 - Injuries
Previous: Introduction

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